menu
HomeHome / Total War: Rome II / Ma'In (Empire Divided) / Units / Arabian Slingers
Arabian Slingers Ma'In (Empire Divided)Ma'In (Empire Divided) Missile Infantry

Arabian Slingers

A single stone could spell doom for the strongest of warriors.

The Arabian Peninsula was not a state, but a land occupied by inter-related tribes and powerful families. The nomadic Bedouin raised sheep and traded goods across the desert, while farmers were settled around the oases. The camel helped the nomadic tribes to grow in power, and the variety among the tribes produced many different fighting styles, but infantry nevertheless remained important in Arab armies. Although unarmoured slingers were fast and effective skirmishers, and Arabs also prided themselves on their close-combat skills. Traditionally, they fought as raiders looking for loot rather than conquest. Raids or 'razzias' brought honour to the victors, as well as the spoils of livestock and goods for their tribes. Conflicts were usually small in scale and casualties were largely avoided, as a fighting retreat in the face of great odds was not considered shameful. After the conquest of Egypt, Rome had to cross the Arabian Peninsula in order to secure the lucrative trade with India, but the Romans never fully conquered the desert or the desert peoples.

Arabian Slingers

Unit Name

Arabian Slingers

Main Unit Key

3c_Ara_Arabian_Slingers

Land Unit Key

3c_Ara_Arabian_Slingers

Naval Unit Key

3c_pel_transport

Soldiers

120

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

260

Recruitment Cost

260

Upkeep Cost

50

Missile Damage

20

├ Missile Weapon

rome_sling

├ Projectile

sling_stone

├ Missile Damage

16

├ Missile Ap Damage

4

└ Base Reload Time

10

Accuracy

5

Range

150

Reload

13

Shots Per Minute

7

Ammunition

25

Melee Attack

8

Weapon Damage

24

├ Melee Weapon

rome_shortsword

├ Melee Damage Base

20

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

3

Melee Defence

52

├ Base Defence

12

├ Shield

caetra

└ Shield Defence

40

Armour

15

├ Armour

cloth

├ Armour Defence

10

└ Shield Armour

5

Health

45

├ Man Entity

rome_infantry_very_light

├ Man Health

40

└ Bonus Hit Points

5

Base Morale

25

Abilities

No Ability

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Arabian Slingers
  • Very long range
  • Average rate of fire
  • Low damage but average armour penetration
  • Very weak in melee
  • Very poor morale
Requires Buildings
Arabian Slingers Lv. 0 City
City
(3c_east_city_1)
Level 0
Royal Large City
Royal Large City
(3c_east_city_royal_2)
Level 1
Royal Kerta
Royal Kerta
(3c_east_city_royal_3)
Level 2
Royal Karka
Royal Karka
(3c_east_city_royal_4)
Level 3
Satrap Large City
Satrap Large City
(3c_east_city_satrap_2)
Level 1
Satrap Kerta
Satrap Kerta
(3c_east_city_satrap_3)
Level 2
Satrap Karka
Satrap Karka
(3c_east_city_satrap_4)
Level 3
Village (Horse Trainers)
Village (Horse Trainers)
(3c_east_horse_1)
Level 0
Settlement (Horse Breeders)
Settlement (Horse Breeders)
(3c_east_horse_2)
Level 1
Town (Master Horse Breeders)
Town (Master Horse Breeders)
(3c_east_horse_3)
Level 2
Village (Iron Workshop)
Village (Iron Workshop)
(3c_east_iron_1)
Level 0
Settlement (Shieldmaker)
Settlement (Shieldmaker)
(3c_east_iron_armour_2)
Level 1
Town (Armourer)
Town (Armourer)
(3c_east_iron_armour_3)
Level 2
Settlement (Blacksmith)
Settlement (Blacksmith)
(3c_east_iron_weapon_2)
Level 1
Town (Weaponsmith)
Town (Weaponsmith)
(3c_east_iron_weapon_3)
Level 2
Village
Village
(3c_east_town_1)
Level 0
Garrison Settlement
Garrison Settlement
(3c_east_town_garrison_2)
Level 1
Garrison Town
Garrison Town
(3c_east_town_garrison_3)
Level 2
Garrison Large Town
Garrison Large Town
(3c_east_town_garrison_4)
Level 3
Trade Settlement
Trade Settlement
(3c_east_town_trade_2)
Level 1
Trade Town
Trade Town
(3c_east_town_trade_3)
Level 2
Trade Large Town
Trade Large Town
(3c_east_town_trade_4)
Level 3
Garrison Buildings
Arabian Slingers x 1 City
City
(3c_east_city_1)
Level 0
Royal Large City
Royal Large City
(3c_east_city_royal_2)
Level 1
Royal Kerta
Royal Kerta
(3c_east_city_royal_3)
Level 2
Satrap Large City
Satrap Large City
(3c_east_city_satrap_2)
Level 1
Satrap Kerta
Satrap Kerta
(3c_east_city_satrap_3)
Level 2
Satrap Karka
Satrap Karka
(3c_east_city_satrap_4)
Level 3
Arabian Slingers x 2 Royal Karka
Royal Karka
(3c_east_city_royal_4)
Level 3