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Settlement (Horse Breeders) Ma'In (Empire Divided)Ma'In (Empire Divided) Horse Level 2

Settlement (Horse Breeders)

Without selective breeding, heavy cavalry would not exist.

A source of food, a symbol of wealth, a beast of burden and a tool of war, the horse was one of the most versatile commodities in the ancient world. Equus ferus’ role was tied to its physical form – the small, early horse could only be used to pull primitive chariots. Larger, faster horses were later bred and used by skirmishers to chase down troops, but it was not until the development of more muscular breeds that shock troops such as the Macedonian Companions and cataphracts came into being. Their long lances and heavy armour made these new-style heavy cavalry units deadly against infantry, fundamentally changing the nature of warfare forever.

Horse

Village (Horse Trainers)
Village (Horse Trainers)
(3c_east_horse_1)
Horse Level 0
Settlement (Horse Breeders)
Settlement (Horse Breeders)
(3c_east_horse_2)
Horse Level 1
Town (Master Horse Breeders)
Town (Master Horse Breeders)
(3c_east_horse_3)
Horse Level 2
Settlement (Horse Breeders)

Building Name

Settlement (Horse Breeders)

Level Name

3c_east_horse_2

Building Chain

Horse

Building Level

2

Create Time

3

Create Cost

2100

Require Technology

Intensified Physical Conditioning
Intensified Physical Conditioning

Effects

-2 food (this_region)
200 wealth from livestock (agriculture) (this_building)
+2 growth per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+1 squalor (this_region)
Level II horses (+10% cavalry speed) upon recruitment (all provinces)
+12 line of sight across borders (this_region)

Provides Garrison Army

120 Arabian Javelinmen
Arabian Javelinmen
(3c_Ara_Arabian_Javelinmen)
Missile Infantry
160 Arabian Spearmen
Arabian Spearmen
(3c_Ara_Arabian_Spearmen)
Spear Infantry
160 Arabian Swordsmen
Arabian Swordsmen
(3c_Ara_Arabian_Swordsmen)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Arabian Slingers
Missile Infantry / Missile Infantry / (3c_Ara_Arabian_Slingers)
Arabian Slingers
A single stone could spell doom for the strongest of warriors.
120 260 260 20 150 7 25 8 24 3 52 15 45 25
2
160 Arabian Spearmen
Melee Infantry / Spear Infantry / (3c_Ara_Arabian_Spearmen)
Arabian Spearmen
Silver buys desert guile, and some familiarity with the spear.
160 180 180 13 25 11 49 45 45 30
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