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HomeHome / Total War: Rome II / Himyar (Empire Divided) / Buildings / Royal Karka
Royal Karka Himyar (Empire Divided)Himyar (Empire Divided) Provincial Capital Level 4

Royal Karka

A shining city, a seat of power and a source of pride…

The cities of the ancient world were situated where resources were plentiful and could be defended. River crossings, ports and natural trade routes were ideal locations for large populations to arise. Cities developed over long periods of time, often incorporating the architecture of earlier civilisations. In 305BC, the city of Seleucia vastly expanded an existing town on the west bank of the Tigris River. In the centuries that followed it came to rival the great Hellenic cities in magnificence. Often, planned expansion was limited to high-status quarters of the city: palaces, temples and public areas. Everyone else squeezed into the available space within the walls. This led to magnificent buildings being only a stone's throw from squalid slums.

Provincial Capital

City
City
(3c_east_city_1)
Provincial Capital Level 0
Royal Large City
Royal Large City
(3c_east_city_royal_2)
Provincial Capital Level 1
Royal Kerta
Royal Kerta
(3c_east_city_royal_3)
Provincial Capital Level 2
Royal Karka
Royal Karka
(3c_east_city_royal_4)
Provincial Capital Level 3
Satrap Large City
Satrap Large City
(3c_east_city_satrap_2)
Provincial Capital Level 1
Satrap Kerta
Satrap Kerta
(3c_east_city_satrap_3)
Provincial Capital Level 2
Satrap Karka
Satrap Karka
(3c_east_city_satrap_4)
Provincial Capital Level 3
Royal Karka

Building Name

Royal Karka

Level Name

3c_east_city_royal_4

Building Chain

Provincial Capital

Building Level

4

Create Time

8

Create Cost

7100

Effects

+6 Eastern cultural influence (this_region)
+8 artillery on walls (this_region)
-8 food (this_region)
+12% wealth from all sources (regions_in_this_province)
500 wealth from subsistence (this_building)
+3 growth per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+5 squalor (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

40 African Bastion Ballista
40 African Bastion Ballista
40 African Bastion Ballista
40 African Bastion Ballista
40 African Bastion Ballista
African Bastion Ballista
(3c_Afr_Ballista_Bastion)
Field Artillery
40 African Bastion Onager
40 African Bastion Onager
African Bastion Onager
(3c_Afr_Onager_Bastion)
Field Artillery
40 African Bastion Scorpion
40 African Bastion Scorpion
40 African Bastion Scorpion
African Bastion Scorpion
(3c_Afr_Scorpion_Bastion)
Fixed Artillery
120 Sabean Archers
120 Sabean Archers
Sabean Archers
(3c_Sab_Sabean_Archers)
Missile Infantry
160 Sabean Armoured Spearmen
160 Sabean Armoured Spearmen
Sabean Armoured Spearmen
(3c_Sab_Sabean_Armoured_Spearmen)
Spear Infantry
120 Sabean Javelinmen
120 Sabean Javelinmen
Sabean Javelinmen
(3c_Sab_Sabean_Javelinmen)
Missile Infantry
160 Sabean Spearmen
160 Sabean Spearmen
Sabean Spearmen
(3c_Sab_Sabean_Spearmen)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Sabean Javelinmen
Missile Infantry / Missile Infantry / (3c_Sab_Sabean_Javelinmen)
Sabean Javelinmen
Many things can kill you in the harsh desert, including a javelin to the heart.
120 290 290 32 80 8 7 10 24 4 38 15 50 45
2
160 Sabean Spearmen
Melee Infantry / Spear Infantry / (3c_Sab_Sabean_Spearmen)
Sabean Spearmen
A man at home in the desert has his uses.
160 180 180 13 25 11 34 45 45 35
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