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Emporion SeleucidSeleucid Port Level 4

Emporion

If something cannot be bought or sold here, no one wants it!

For all those states bordering the Mediterranean it was vital to command the seas around their land. Any people wishing to expand looked to control trade routes and invade other countries by sea. It was far easier to sail 1,000 km than march a tenth of that distance. Good ports were the key and became the hub where shipbuilding yards were found cheek-by-jowl with markets, naval garrisons and countless sea-based traders. The port that served Athens, Piraeus, was described by Aristophanes as a hectic, bustling concoction of sailors clamouring for pay, rations being served out, men trafficking for corn, onions, leeks, and figs, all to the sound of the hammering of the dockyards and boatswains’ pipes and flutes. Carthage made its wealth and name through its two artificial harbours, and Alexandria in Egypt was also one of the largest ports of the ancient world.

Port

Port
Port
(greek_port_1)
Port Level 0
Fishing Port
Fishing Port
(greek_port_fish_2)
Port Level 1
Fishmonger
Fishmonger
(greek_port_fish_3)
Port Level 2
Fish Market
Fish Market
(greek_port_fish_4)
Port Level 3
Shipwright
Shipwright
(greek_port_harbour_2)
Port Level 1
Docks
Docks
(greek_port_harbour_3)
Port Level 2
Neosokoi
Neosokoi
(greek_port_harbour_4)
Port Level 3
Military Wharf
Military Wharf
(greek_port_military_2)
Port Level 1
Drydock
Drydock
(greek_port_military_3)
Port Level 2
Military Port
Military Port
(greek_port_military_4)
Port Level 3
Harbour
Harbour
(greek_port_trade_2)
Port Level 1
Trading Port
Trading Port
(greek_port_trade_3)
Port Level 2
Emporion
Emporion
(greek_port_trade_4)
Port Level 3
Emporion

Building Name

Emporion

Level Name

greek_port_trade_4

Building Chain

Port

Building Level

4

Create Time

8

Create Cost

6500

Require Resource

Timber
Timber

Require Technology

Economic Archive
Economic Archive

Effects

-6 food (this_region)
220 wealth from local commerce (this_building)
360 wealth from maritime commerce (this_building)

Provides Garrison Army

80 Raiding Hemiolia - Peltasts
80 Raiding Hemiolia - Peltasts
Raiding Hemiolia - Peltasts
(Gre_Peltasts_One_Halfer)
Missile Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
60 Assault Dieres - Hillmen
Medium Ship / Melee Ship / (Eas_Hillmen_Two)
Assault Dieres - Hillmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Unschooled in formal warfare, these hillmen are canny fighters if used correctly.

60 340 340 467 6 25 34 11 42 52 65 35
2
80 Missile Trieres - Eastern Slingers
Medium Ship / Missile Ship / (Eas_Slingers_Three)
Missile Trieres - Eastern Slingers
A large contingent of archers can make short work of enemy crews.

Even giants can be humbled by nimble slingers.

80 650 650 585 6 22 155 8 35 7 23 3 31 52 50 20
3
80 Scorpion Trieres - Eastern Slingers
Medium Ship / Missile Ship / (Eas_Slingers_Three_Scorpio)
Scorpion Trieres - Eastern Slingers
Deadly accurate dart-throwers give enemies pause.

Even giants can be humbled by nimble slingers.

80 700 700 585 6 22 155 8 35 7 23 3 31 52 50 20
4
80 Raiding Hemiolia - Peltasts
Medium Ship / Missile Ship / (Gre_Peltasts_One_Halfer)
Raiding Hemiolia - Peltasts
These swift, manoeuvrable ships are a useful scouting force for any admiral.

These javelin-armed light infantry are used to harass slower, heavier enemy units.

80 540 540 402 6 28 70 8 18 9 23 4 51 82 55 30
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