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Pagus (Master Leather Workshop) Royal ScythiaRoyal Scythia Leather Level 4

Pagus (Master Leather Workshop)

"A cuirass fit for a Consul of Rome."

People have been using hides to protect and clothe themselves ever since they began to trap and kill animals, according to archaeological evidence going back as far as the Palaeolithic period. As animal husbandry developed the use and availability of hides increased. Processes of tanning were introduced to make more durable leather. All manner of substances - tannins from trees to faeces and animal brains - were used to treat the skins. Tanning was seen as a smelly, dirty even poisonous trade and so was banished to the outskirts of towns. However, after tanning the hides could be used as waterskins, bags, boats, armour, sandals, boots, scabbards, and harnesses, amongst many other useful products. Calf or goat skins were also made into parchments by soaking them in lime.

Leather

Farmstead (Tannery)
Farmstead (Tannery)
(barb_leather_1)
Leather Level 0
Village (Open Air Tannery)
Village (Open Air Tannery)
(barb_leather_2)
Leather Level 1
Town (Leather Workshop)
Town (Leather Workshop)
(barb_leather_3)
Leather Level 2
Pagus (Master Leather Workshop)
Pagus (Master Leather Workshop)
(barb_leather_4)
Leather Level 3
Pagus (Master Leather Workshop)

Building Name

Pagus (Master Leather Workshop)

Level Name

barb_leather_4

Building Chain

Leather

Building Level

4

Create Time

8

Create Cost

3000

Require Technology

Dry Stone Construction
Dry Stone Construction

Effects

-7 food (this_region)
270 wealth from manufacturing (industry) (this_building)
+4 growth per turn (this_province)
+4 public order per turn (this_province)
160 leather (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Level I armour (+5% armour) upon recruitment (this_province)
Level I shields (+5% shield effectiveness) upon recruitment (this_province)
+12 line of sight across borders (this_region)

Provides Garrison Army

120 Steppe Archers
120 Steppe Archers
Steppe Archers
(Ste_Archers)
Missile Infantry
90 Noble Horse Archers
90 Noble Horse Archers
Noble Horse Archers
(Ste_Noble_Horse_Archers)
Missile Cavalry
160 Steppe Spearmen
160 Steppe Spearmen
Steppe Spearmen
(Ste_Spear)
Spear Infantry
160 Young Axes
160 Young Axes
Young Axes
(Ste_Young_Axes)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 1
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
90 Steppe Horse Archers
Cavalry / Missile Cavalry / (Ste_Horse_Archers)
Steppe Horse Archers
These horse archers can pepper an enemy before moving in for close-combat.
90 390 350 40 125 6 30 12 23 10 10 27 95 35
2
160 Young Axes
Melee Infantry / Melee Infantry / (Ste_Young_Axes)
Young Axes
Youthful courage and desire for glory make up for any shortcomings in axe-skill.
160 240 210 24 35 6 60 52 65 25
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