Industry Oppidum
All a man could want is within.As barbarian society developed, the need for larger settlements to house more people increased. This gave rise to fortified settlements, which tended to be built on areas with natural defences such as hilltops, cliffs or river banks. These were fortified with stone or wooden defences, setting them apart from the smaller settlements of the tribes. Some historians argue that the addition of fortifications was not a defensive decision but was, in fact, a matter of prestige. A tribe could have more than one of these fortified settlements and their sizes varied significantly. Julius Caesar made a study of the Gauls and named their fortified settlements 'oppidum', noting that the differing sizes seemed to show the hierarchy within each tribe.
Provincial Capital
Building Name Industry Oppidum |
Level Name barb_city_industry_4 |
Building Chain Provincial Capital |
Building Level 4 |
Create Time 8 |
Create Cost 7500 |
Require Technology Enclosed Settlement |
Effects
-10% construction costs (regions_in_this_province)-7 food (this_region)
+20% wealth from industry (regions_in_this_province)
800 wealth from subsistence (this_building)
+9 growth per turn (this_province)
+8 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 8m walls (Barbarian) (this_region)
+12 line of sight across borders (this_region)
Provides Garrison Army
Recruitable Units
Recruitable Units Lv. 1 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / Melee Infantry / (Ste_Armoured_Axemen) Steppe Armoured Axemen Troops armed with axes and scale armour. |
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160 | 700 | 700 | 30 | 36 | 24 | 72 | 87 | 70 | 55 | |||||||||
2 |
Melee Infantry / Spear Infantry / (Ste_Armoured_Spear) Steppe Armoured Spearmen Troops armed with spears and scale armour. |
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160 | 590 | 590 | 23 | 29 | 19 | 78 | 87 | 70 | 55 | |||||||||
3 |
Cavalry / Missile Cavalry / (Ste_Horse_Archers) Steppe Horse Archers These horse archers can pepper an enemy before moving in for close-combat. |
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90 | 390 | 350 | 40 | 125 | 6 | 30 | 12 | 23 | 10 | 10 | 27 | 95 | 35 | |||||
4 |
Melee Infantry / Spear Infantry / (Ste_Scythian_Spears) Spear Band of Scythia A rather light-armored spear infantry unit, effective against cavalry. |
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160 | 470 | 470 | 19 | 29 | 17 | 59 | 57 | 65 | 40 | |||||||||
5 |
Melee Infantry / Melee Infantry / (Ste_Scythian_Swordband) Scythian Swordband Cheap & disposable, the Scythian Swordband is a useful addition to any army - able to tie up higher quality forces to enable flanking on the battlefield. |
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160 | 440 | 440 | 26 | 36 | 21 | 64 | 47 | 65 | 45 | |||||||||
6 |
Melee Infantry / Melee Infantry / (Ste_Siraces_Swordsmen) Siracene Swordsmen Emulating Bosporan Cimmerians and Pontics, the Siracene Sarmatian swordsmen were the best on-foot melee fighters of the steppe. |
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160 | 850 | 850 | 30 | 39 | 30 | 74 | 92 | 75 | 60 | |||||||||
7 |
Melee Infantry / Melee Infantry / (Ste_Young_Axes) Young Axes Youthful courage and desire for glory make up for any shortcomings in axe-skill. |
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160 | 240 | 210 | 24 | 35 | 6 | 60 | 52 | 65 | 25 |
Disqus |
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