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Colony (Master Leather Workshop) PontusPontus Leather Level 4

Colony (Master Leather Workshop)

"A cuirass fit for a Consul of Rome."

People have been using hides to protect and clothe themselves ever since they began to trap and kill animals, according to archaeological evidence going back as far as the Palaeolithic period. As animal husbandry developed the use and availability of hides increased. Processes of tanning were introduced to make more durable leather. All manner of substances - tannins from trees to faeces and animal brains - were used to treat the skins. Tanning was seen as a smelly, dirty even poisonous trade and so was banished to the outskirts of towns. However, after tanning the hides could be used as waterskins, bags, boats, armour, sandals, boots, scabbards, and harnesses, amongst many other useful products. Calf or goat skins were also made into parchments by soaking them in lime.

Leather

Village (Tannery)
Village (Tannery)
(greek_leather_1)
Leather Level 0
Settlement (Open Air Tannery)
Settlement (Open Air Tannery)
(greek_leather_2)
Leather Level 1
Town (Leather Workshop)
Town (Leather Workshop)
(greek_leather_3)
Leather Level 2
Colony (Master Leather Workshop)
Colony (Master Leather Workshop)
(greek_leather_4)
Leather Level 3
Colony (Master Leather Workshop)

Building Name

Colony (Master Leather Workshop)

Level Name

greek_leather_4

Building Chain

Leather

Building Level

4

Create Time

8

Create Cost

3000

Require Technology

City Planning
City Planning

Effects

-7 food (this_region)
270 wealth from manufacturing (industry) (this_building)
+4 growth per turn (this_province)
+4 public order per turn (this_province)
160 leather (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Level I armour (+5% armour) upon recruitment (this_province)
Level I shields (+5% shield effectiveness) upon recruitment (this_province)
+12 line of sight across borders (this_region)

Provides Garrison Army

120 Eastern Archers
120 Eastern Archers
120 Eastern Archers
120 Eastern Archers
Eastern Archers
(Eas_Archers)
Missile Infantry
160 Pontic Swordsmen
160 Pontic Swordsmen
160 Pontic Swordsmen
160 Pontic Swordsmen
Pontic Swordsmen
(Eas_Pontic_Sword)
Melee Infantry
160 Levy Pikemen
160 Levy Pikemen
Levy Pikemen
(Gre_Levy_Pike)
Pike Infantry
160 Thureos Spears
160 Thureos Spears
160 Thureos Spears
160 Thureos Spears
Thureos Spears
(Gre_Thureos_Spears)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 1
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Eastern Slingers
Missile Infantry / Missile Infantry / (Eas_Slingers)
Eastern Slingers
Even giants can be humbled by nimble slingers.
120 500 500 22 155 8 35 7 23 3 31 52 50 20
2
160 Eastern Spearmen
Melee Infantry / Spear Infantry / (Eas_Spear)
Eastern Spearmen
Cheap spearmen are not necessarily poor spearmen.
160 280 280 15 29 11 53 63 65 30
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