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Colony (Master Leather Workshop) MassiliaMassilia Leather Level 4

Colony (Master Leather Workshop)

"A cuirass fit for a Consul of Rome."

People have been using hides to protect and clothe themselves ever since they began to trap and kill animals, according to archaeological evidence going back as far as the Palaeolithic period. As animal husbandry developed the use and availability of hides increased. Processes of tanning were introduced to make more durable leather. All manner of substances - tannins from trees to faeces and animal brains - were used to treat the skins. Tanning was seen as a smelly, dirty even poisonous trade and so was banished to the outskirts of towns. However, after tanning the hides could be used as waterskins, bags, boats, armour, sandals, boots, scabbards, and harnesses, amongst many other useful products. Calf or goat skins were also made into parchments by soaking them in lime.

Leather

Village (Tannery)
Village (Tannery)
(greek_leather_1)
Leather Level 0
Settlement (Open Air Tannery)
Settlement (Open Air Tannery)
(greek_leather_2)
Leather Level 1
Town (Leather Workshop)
Town (Leather Workshop)
(greek_leather_3)
Leather Level 2
Colony (Master Leather Workshop)
Colony (Master Leather Workshop)
(greek_leather_4)
Leather Level 3
Colony (Master Leather Workshop)

Building Name

Colony (Master Leather Workshop)

Level Name

greek_leather_4

Building Chain

Leather

Building Level

4

Create Time

8

Create Cost

3000

Require Technology

Temple Design
Temple Design

Effects

-7 food (this_region)
270 wealth from manufacturing (industry) (this_building)
+4 growth per turn (this_province)
+4 public order per turn (this_province)
160 leather (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Level I armour (+5% armour) upon recruitment (this_province)
Level I shields (+5% shield effectiveness) upon recruitment (this_province)
+12 line of sight across borders (this_region)

Provides Garrison Army

160 Light Hoplites
160 Light Hoplites
Light Hoplites
(Gre_Light_Hoplites)
Spear Infantry
160 Thorax Swordsmen
160 Thorax Swordsmen
Thorax Swordsmen
(Gre_Thorax_Sword)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 1
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Levy Freemen
Melee Infantry / Spear Infantry / (Cel_Levy_Freemen)
Levy Freemen
The chance to win glory and position makes these men fierce opponents.
160 350 310 16 28 19 62 57 55 25
2
120 Celtic Slingers
Missile Infantry / Missile Infantry / (Cel_Slingers)
Celtic Slingers
These slingers, eager for glory in battle, are highly effective skirmishers.
120 470 470 20 155 7 35 7 23 3 44 53 50 20
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