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Lusitani Lusitani Buildings

Wine Buildings




Wine

Farmstead (Vineyard)
Village (Large Vineyard)
Town (Winemaker)
Pagus (Master Winemaker)
Wine
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Farmstead (Vineyard) Wine Level 1
Farmstead (Vineyard)
"In vino sanitas."
2 1100 +5% wealth from all commerce (regions_in_this_province)
150 wealth from local commerce (this_building)
+1 growth per turn (this_province)
+2 public order per turn (this_province)
40 wine (this_building)
+12 line of sight across borders (this_region)
2 Village (Large Vineyard) Wine Level 2
Village (Large Vineyard)
A growing city is a thirsty city.
3 1600 +10% wealth from all commerce (regions_in_this_province)
200 wealth from local commerce (this_building)
+2 growth per turn (this_province)
+4 public order per turn (this_province)
80 wine (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
3 Town (Winemaker) Wine Level 3
Town (Winemaker)
Even a poor wine can be improved with a little art.
5 2700 -4 food (this_region)
+15% wealth from all commerce (regions_in_this_province)
250 wealth from local commerce (this_building)
+3 growth per turn (this_province)
+6 public order per turn (this_province)
120 wine (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
4 Pagus (Master Winemaker) Wine Level 4
Pagus (Master Winemaker)
A master vintner reserves the finest grapes. The rest are left for the masses.
8 4000 -7 food (this_region)
+20% wealth from all commerce (regions_in_this_province)
280 wealth from local commerce (this_building)
+4 growth per turn (this_province)
+8 public order per turn (this_province)
160 wine (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
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