menu
HomeHome / Radious Total War Mod / Lusitani / Buildings / Amber Buildings
Lusitani Lusitani Buildings

Amber Buildings




Amber

Farmstead (Amber Shore)
Village (Amber Collector)
Town (Amber Trader)
Pagus (Amber Road)
Amber
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Farmstead (Amber Shore) Amber Level 1
Farmstead (Amber Shore)
“This gem contains a fly that Achilles swatted at the gates of Troy, you know...”
2 1000 170 wealth from local commerce (this_building)
+1 growth per turn (this_province)
+12 line of sight across borders (this_region)
2 Village (Amber Collector) Amber Level 2
Village (Amber Collector)
Why trade in slaves when amber is worth more than flesh?
3 1400 270 wealth from local commerce (this_building)
+2 growth per turn (this_province)
+2 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
3 Town (Amber Trader) Amber Level 3
Town (Amber Trader)
The sun sheds its golden tears into the ocean.
5 2300 -4 food (this_region)
370 wealth from local commerce (this_building)
+3 growth per turn (this_province)
+3 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
4 Pagus (Amber Road) Amber Level 4
Pagus (Amber Road)
“A cure for age and madness, no less!”
8 3000 -7 food (this_region)
500 wealth from local commerce (this_building)
+4 growth per turn (this_province)
+4 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
Facebook