Satrap Kerta
A flourishing province brings its governor prosperity.Though the empires of the east had relied on client kings to indirectly administer their provinces for some time, satraps came into existence in their particular form under the Persian Achaemenid Empire. The divine associations attributed to kingship meant that the men appointed to rule their domains were instead called satraps, essentially governors who ruled in the Great King’s name. Despite this lesser status, they remained responsible for every aspect of administration from taxation to defence, and had miniature courts that reflected their power. Such autonomy decreased the administrative burden on the Great King but provided ample opportunity for rebellion when central power weakened.
Provincial Capital
Building Name Satrap Kerta |
Level Name east_city_satrap_3 |
Building Chain Provincial Capital |
Building Level 3 |
Create Time 5 |
Create Cost 3400 |
Require Technology Qanat |
Effects
+3 artillery on walls (this_region)-4 food (this_region)
+10% wealth from all sources (regions_in_this_province)
320 wealth from subsistence (this_building)
+7 growth per turn (this_province)
+4 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 line of sight across borders (this_region)
Provides Garrison Army
(Eas_Archers)
Missile Infantry
(Eas_Axemen)
Melee Infantry
(Eas_Ballista_Bastion)
Field Artillery
(Eas_Noble_Spear)
Spear Infantry
(Eas_Scorpion_Bastion)
Fixed Artillery
(Eas_Spear)
Spear Infantry
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Cavalry / Melee Cavalry / (Atr_Barcanian_Horsemen) Barcanian Horsemen Swift cavalry from Barcania make excellent melee fighters. |
|||||||||||||||||
90 | 520 | 520 | 31 | 34 | 38 | 57 | 59 | 110 | 45 | |||||||||
2 |
Melee Infantry / Melee Infantry / (Eas_Melee1) Phrada Sword Infantry Melee units with shield and sword, recruited in the nearby area of Phrada city, not far from the Arachosia |
|||||||||||||||||
160 | 500 | 500 | 23 | 36 | 23 | 60 | 52 | 65 | 50 | |||||||||
3 |
Missile Infantry / Missile Infantry / (Eas_Slingers) Eastern Slingers Even giants can be humbled by nimble slingers. |
|||||||||||||||||
120 | 500 | 500 | 22 | 155 | 8 | 35 | 7 | 23 | 3 | 31 | 52 | 50 | 20 | |||||
4 |
Melee Infantry / Spear Infantry / (Eas_Spear) Eastern Spearmen Cheap spearmen are not necessarily poor spearmen. |
|||||||||||||||||
160 | 280 | 280 | 15 | 29 | 11 | 53 | 63 | 65 | 30 | |||||||||
5 |
Melee Infantry / Spear Infantry / (Eas_Spear1) Colchis Light Spearmen Strong arms coming from the legendary sea cities of the Colchis and forged with shield and spear |
|||||||||||||||||
160 | 520 | 520 | 18 | 29 | 18 | 62 | 57 | 65 | 50 |
Disqus |
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