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Hundred IceniIceni Provincial Capital Level 3

Hundred

Stout walls keep out many unwanted visitors.

As barbarian society developed, the need for larger settlements to house more people increased. This gave rise to fortified settlements, which tended to be built on areas with natural defences such as hilltops, cliffs or river banks. These were fortified with stone or wooden defences, setting them apart from the smaller settlements of the tribes. Some historians argue that the addition of fortifications was not a defensive decision but was, in fact, a matter of prestige. A tribe could have more than one of these fortified settlements and their sizes varied significantly. Julius Caesar made a study of the Gauls and named their fortified settlements 'oppidum', noting that the differing sizes seemed to show the hierarchy within each tribe.

Provincial Capital

Settlement
Settlement
(barb_city_1)
Provincial Capital Level 0
Fortified Settlement
Fortified Settlement
(barb_city_2)
Provincial Capital Level 1
Hundred
Hundred
(barb_city_3)
Provincial Capital Level 2
Industry Oppidum
Industry Oppidum
(barb_city_industry_4)
Provincial Capital Level 3
Trade Oppidum
Trade Oppidum
(barb_city_trade_4)
Provincial Capital Level 3
Tribal Oppidum
Tribal Oppidum
(barb_city_tribal_4)
Provincial Capital Level 3
Hundred

Building Name

Hundred

Level Name

barb_city_3

Building Chain

Provincial Capital

Building Level

3

Create Time

5

Create Cost

4800

Require Technology

Raised Site
Raised Site

Effects

-4 food (this_region)
+10% wealth from all sources (regions_in_this_province)
440 wealth from subsistence (this_building)
+7 growth per turn (this_province)
+4 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 8m walls (Barbarian) (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

40 Briton Bastion Ballista
40 Briton Bastion Ballista
Briton Bastion Ballista
(Bri_Ballista_Bastion)
Field Artillery
160 Chosen Spear Band
160 Chosen Spear Band
Chosen Spear Band
(Bri_Chosen_Spear_Band)
Spear Infantry
160 Chosen Sword Band
160 Chosen Sword Band
Chosen Sword Band
(Bri_Chosen_Sword_Band)
Melee Infantry
160 Painted Ones
160 Painted Ones
Painted Ones
(Bri_Painted_Ones)
Melee Infantry
40 Briton Bastion Scorpion
40 Briton Bastion Scorpion
Briton Bastion Scorpion
(Bri_Scorpion_Bastion)
Fixed Artillery
120 Briton Skirmishers
Briton Skirmishers
(Bri_Skirm)
Missile Infantry
120 Briton Slingers
Briton Slingers
(Bri_Slingers)
Missile Infantry
160 Sword Band
160 Sword Band
Sword Band
(Bri_Sword_Band)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Briton Slingers
Missile Infantry / Missile Infantry / (Bri_Slingers)
Briton Slingers
These slingers, eager for glory in battle, are highly effective skirmishers.
120 500 500 22 155 8 35 7 23 3 44 53 50 20
2
160 Levy Freemen
Melee Infantry / Spear Infantry / (Cel_Levy_Freemen)
Levy Freemen
The chance to win glory and position makes these men fierce opponents.
160 350 310 16 28 19 62 57 55 25
3
120 Pict Stalkers
Missile Infantry / Missile Infantry / (Pict_Amb)
Pict Stalkers
Pict Ambush infantry
120 740 740 19 70 12 18 26 36 25 76 47 60 55
4
90 Pict Scouts
Cavalry / Melee Cavalry / (Pict_Scout)
Pict Scouts
Pict scouts and trackers
90 400 400 19 29 30 60 57 95 45
5
160 Pict Spears
Melee Infantry / Spear Infantry / (Pict_Spear)
Pict Spears
Tribal Spearmen
160 520 520 22 28 19 70 72 65 45
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