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Fish Market EpirusEpirus Port Level 4

Fish Market

Once dried and salted, fish can be traded far and wide.

Fish were a staple of many ancient diets, and methods of fishing have changed relatively little over the centuries since then. Spearfishing, hook-and-line and nets date back to the Stone Age, and could support large communities. Cast nets were commonly used at coastal outcrops. Circular in shape, they were weighted with stones around the edge, and had a drawstring that allowed the full net to be closed and hauled in. A complete contrast, in terms of effort expended, was trapping: common types included woven baskets or nets for seafood, or fish weirs that made use of tidal and river currents.

Port

Port
Port
(greek_port_1)
Port Level 0
Fishing Port
Fishing Port
(greek_port_fish_2)
Port Level 1
Fishmonger
Fishmonger
(greek_port_fish_3)
Port Level 2
Fish Market
Fish Market
(greek_port_fish_4)
Port Level 3
Shipwright
Shipwright
(greek_port_harbour_2)
Port Level 1
Docks
Docks
(greek_port_harbour_3)
Port Level 2
Neosokoi
Neosokoi
(greek_port_harbour_4)
Port Level 3
Military Wharf
Military Wharf
(greek_port_military_2)
Port Level 1
Drydock
Drydock
(greek_port_military_3)
Port Level 2
Military Port
Military Port
(greek_port_military_4)
Port Level 3
Harbour
Harbour
(greek_port_trade_2)
Port Level 1
Trading Port
Trading Port
(greek_port_trade_3)
Port Level 2
Emporion
Emporion
(greek_port_trade_4)
Port Level 3
Fish Market

Building Name

Fish Market

Level Name

greek_port_fish_4

Building Chain

Port

Building Level

4

Create Time

8

Create Cost

4000

Require Resource

Timber
Timber

Require Technology

Public Auction
Public Auction

Effects

12 food (this_region)
70 wealth from maritime commerce (this_building)
-7 public order per turn (squalor) (this_province)

Provides Garrison Army

80 Raiding Hemiolia - Javelinmen
80 Raiding Hemiolia - Javelinmen
Raiding Hemiolia - Javelinmen
(Gre_Javelinmen_One_Halfer)
Missile Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Raiding Hemiolia - Javelinmen
Medium Ship / Missile Ship / (Gre_Javelinmen_One_Halfer)
Raiding Hemiolia - Javelinmen
These swift, manoeuvrable ships are a useful scouting force for any admiral.

Lightly-armed javelinmen, intended to harass and disrupt the enemy battle line.

80 430 430 402 6 28 70 8 18 7 23 3 31 52 50 20
2
60 Assault Dieres - Peltasts
Medium Ship / Melee Ship / (Gre_Peltasts_Two)
Assault Dieres - Peltasts
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

These javelin-armed light infantry are used to harass slower, heavier enemy units.

60 550 550 467 6 9 23 4 51 82 55 30
3
80 Missile Trieres - Slingers
Medium Ship / Missile Ship / (Gre_Slingers_Three)
Missile Trieres - Slingers
A large contingent of archers can make short work of enemy crews.

Witty slingers often scratch "OUCH!" onto their shot.

80 600 600 585 6 20 155 7 35 7 23 3 40 27 50 20
4
80 Scorpion Trieres - Slingers
Medium Ship / Missile Ship / (Gre_Slingers_Three_Scorpio)
Scorpion Trieres - Slingers
Deadly accurate dart-throwers give enemies pause.

Witty slingers often scratch "OUCH!" onto their shot.

80 680 680 585 6 20 155 7 35 7 23 3 40 27 50 20
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