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Colony (Sluiced Mine) ColchisColchis Lead Level 4

Colony (Sluiced Mine)

Water reveals what stone conceals.

Found in abundance across the whole world, lead has been used by people for thousands of years as it is extremely soft, malleable and easy to extract by smelting. The Egyptians used it to glaze pottery and the Babylonians and Assyrians used lead sheets for construction. However, the Romans were the greatest exploiters of it, with an estimated annual output of eighty thousand tonnes. Lead was extracted from crushed and smelted galena ore, a by-product of silver mining. The Romans used 'plumbum' to line their baths and make their water pipes, hence the English word 'plumber'. Even the gladiators in the Coliseum used lead as knuckle covers.

Lead

Village (Lead Mine)
Village (Lead Mine)
(greek_lead_1)
Lead Level 0
Settlement (Trench Mine)
Settlement (Trench Mine)
(greek_lead_2)
Lead Level 1
Town (Shaft Mine)
Town (Shaft Mine)
(greek_lead_3)
Lead Level 2
Colony (Sluiced Mine)
Colony (Sluiced Mine)
(greek_lead_4)
Lead Level 3
Colony (Sluiced Mine)

Building Name

Colony (Sluiced Mine)

Level Name

greek_lead_4

Building Chain

Lead

Building Level

4

Create Time

8

Create Cost

4800

Require Technology

Temple Design
Temple Design

Effects

-7 food (this_region)
300 wealth from mining (industry) (this_building)
+5% wealth from industry (regions_in_this_province)
+4 growth per turn (this_province)
160 lead (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Level II armour (+10% armour) upon recruitment (this_province)
Level II shields (+10% shield effectiveness) upon recruitment (this_province)
Level II weapons (+10% melee attack) upon recruitment (this_province)
+12 line of sight across borders (this_region)

Provides Garrison Army

120 Eastern Archers
120 Eastern Archers
120 Eastern Archers
120 Eastern Archers
Eastern Archers
(Eas_Archers)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 1
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Eastern Slingers
Missile Infantry / Missile Infantry / (Eas_Slingers)
Eastern Slingers
Even giants can be humbled by nimble slingers.
120 500 500 22 155 8 35 7 23 3 31 52 50 20
2
160 Eastern Spearmen
Melee Infantry / Spear Infantry / (Eas_Spear)
Eastern Spearmen
Cheap spearmen are not necessarily poor spearmen.
160 280 280 15 29 11 53 63 65 30
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