Armenia Port Level 3
Trading Port
A bustling centre of trade moving goods from east and west.Harbours were vital in the ancient world, offering a safe refuge from pirates and storms and a place for trade. Although most ships hugged the coastlines, loading and unloading goods needed a sheltered harbour. A natural bay would do, but the construction of docks and wharfs, and sheltering sea walls made sea-going life much easier. Harbours were colossal undertakings, but the long-term benefits far outweighed the labour and costs involved.
Port
Building Name Trading Port |
Level Name east_port_trade_3 |
Building Chain Port |
Building Level 3 |
Create Time 5 |
Create Cost 4200 |
Effects
-3 food (this_region)150 wealth from local commerce (this_building)
250 wealth from maritime commerce (this_building)
Provides Garrison Army
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Medium Ship / Melee Ship / (Eas_Hillmen_Four) Assault Tetreres - Hillmen Ramming attacks from these ships will inflicting terrible damage. Unschooled in formal warfare, these hillmen are canny fighters if used correctly. |
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120 | 560 | 560 | 890 | 5 | 25 | 34 | 11 | 42 | 52 | 65 | 35 | |||||||
2 |
Medium Ship / Missile Ship / (Eas_Javelinmen_Two_Halfer) Pursuit Trihemiolia - Eastern Javelinmen Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum. These skirmishers harass an enemy line with javelins, screening their comrades in the process. |
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100 | 630 | 630 | 585 | 7 | 32 | 70 | 9 | 18 | 7 | 23 | 3 | 31 | 52 | 50 | 20 | |||
3 |
Medium Ship / Melee Ship / (Eas_Spear_Two) Assault Dieres - Eastern Spearmen With a ramming attack that can break an enemy hull, these ships are deadly weapons. Cheap spearmen are not necessarily poor spearmen. |
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60 | 340 | 340 | 501 | 6 | 15 | 29 | 11 | 53 | 63 | 65 | 30 |
Disqus |
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