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Military Pier ArmeniaArmenia Port Level 2

Military Pier

Where warships gather, and armies embark for conquest and spoils.

For most civilisations, military dominance has always included mastery of the sea. It was always far easier to move men and material by sea than march them overland. Suppressing pirates and protecting trade was merely an extra benefit. Construction of good military vessels was therefore vital, with all kinds of ships from patrol biremes to colossal battle quinqueremes needed for a balanced force. Mastery of the sea prevented invasions too, and could even be a tool of diplomacy. By the Apamea treaty in 188BC, Rome limited the power of the Seleucid Empire by dictating the number of warships the Seleucids were allowed. When Antiochus V Eupator broke the treaty, the Romans sent delegations to Syrian cities, charged with sinking the excess warships.

Port

Port
Port
(east_port_1)
Port Level 0
Fishing Port
Fishing Port
(east_port_fish_2)
Port Level 1
Fishmongers' Lane
Fishmongers' Lane
(east_port_fish_3)
Port Level 2
Seafood Market
Seafood Market
(east_port_fish_4)
Port Level 3
Military Pier
Military Pier
(east_port_military_2)
Port Level 1
Naval Yard
Naval Yard
(east_port_military_3)
Port Level 2
Drydock
Drydock
(east_port_military_4)
Port Level 3
Harbour
Harbour
(east_port_trade_2)
Port Level 1
Trading Port
Trading Port
(east_port_trade_3)
Port Level 2
Seaside Market
Seaside Market
(east_port_trade_4)
Port Level 3
Military Pier

Building Name

Military Pier

Level Name

east_port_military_2

Building Chain

Port

Building Level

2

Create Time

3

Create Cost

1900

Effects

100 wealth from manufacturing (industry) (this_building)

Provides Garrison Army

120 Assault Tetreres - Hillmen
120 Assault Tetreres - Hillmen
Assault Tetreres - Hillmen
(Eas_Hillmen_Four)
Melee Ship
80 Raiding Hemiolia - Eastern Javelinmen
80 Raiding Hemiolia - Eastern Javelinmen
Raiding Hemiolia - Eastern Javelinmen
(Eas_Javelinmen_One_Halfer)
Missile Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Assault Tetreres - Hillmen
Medium Ship / Melee Ship / (Eas_Hillmen_Four)
Assault Tetreres - Hillmen
Ramming attacks from these ships will inflicting terrible damage.

Unschooled in formal warfare, these hillmen are canny fighters if used correctly.

120 560 560 890 5 25 34 11 42 52 65 35
2
80 Raiding Hemiolia - Eastern Javelinmen
Medium Ship / Missile Ship / (Eas_Javelinmen_One_Halfer)
Raiding Hemiolia - Eastern Javelinmen
These swift, manoeuvrable ships are a useful scouting force for any admiral.

These skirmishers harass an enemy line with javelins, screening their comrades in the process.

80 500 500 459 6 32 70 9 18 7 23 3 31 52 50 20
3
80 Missile Trieres - Eastern Slingers
Medium Ship / Missile Ship / (Eas_Slingers_Three)
Missile Trieres - Eastern Slingers
A large contingent of archers can make short work of enemy crews.

Even giants can be humbled by nimble slingers.

80 650 650 585 6 22 155 8 35 7 23 3 31 52 50 20
4
80 Scorpion Trieres - Eastern Slingers
Medium Ship / Missile Ship / (Eas_Slingers_Three_Scorpio)
Scorpion Trieres - Eastern Slingers
Deadly accurate dart-throwers give enemies pause.

Even giants can be humbled by nimble slingers.

80 700 700 585 6 22 155 8 35 7 23 3 31 52 50 20
5
60 Assault Dieres - Eastern Spearmen
Medium Ship / Melee Ship / (Eas_Spear_Two)
Assault Dieres - Eastern Spearmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Cheap spearmen are not necessarily poor spearmen.

60 340 340 501 6 15 29 11 53 63 65 30
6
60 Fire Pot Dieres - Eastern Spearmen
Medium Ship / Melee Ship / (Eas_Spear_Two_Fire_Pots)
Fire Pot Dieres - Eastern Spearmen
Fire pots, hurled onto enemy decks, are a terrible threat to wooden ships.

Cheap spearmen are not necessarily poor spearmen.

60 400 400 501 6 15 29 11 53 63 65 30
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