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HomeHome / Radious Total War Mod / Massyli (Hannibal at the Gates) / Buildings / Trade Large Town
Trade Large Town Massyli (Hannibal at the Gates)Massyli (Hannibal at the Gates) Minor Settlement Level 4

Trade Large Town

In the greatest bazaars, anything can be bought... and it's a seller's market.

Palaces, administrative ministries, markets and traders were at the heart of every ancient city, all jostling for attention alongside great monuments and temples. Here, business was done and civic duties performed, while the masses were entertained and overawed by rituals, sports and spectacles. Although cities were sometimes laid out according to one man's vision, such as Antioch's grid system by the architect Xenarius, most cities developed over time to meet the immediate needs of their people. The results could be predictably messy and very human: with space at premium, new buildings were often constructed on top of older ones, adapting and changing their purpose.

Minor Settlement

Village
Village
(east_town_1)
Minor Settlement Level 0
Garrison Settlement
Garrison Settlement
(east_town_garrison_2)
Minor Settlement Level 1
Garrison Town
Garrison Town
(east_town_garrison_3)
Minor Settlement Level 2
Garrison Large Town
Garrison Large Town
(east_town_garrison_4)
Minor Settlement Level 3
Trade Settlement
Trade Settlement
(east_town_trade_2)
Minor Settlement Level 1
Trade Town
Trade Town
(east_town_trade_3)
Minor Settlement Level 2
Trade Large Town
Trade Large Town
(east_town_trade_4)
Minor Settlement Level 3
Trade Large Town

Building Name

Trade Large Town

Level Name

east_town_trade_4

Building Chain

Minor Settlement

Building Level

4

Create Time

8

Create Cost

4200

Require Technology

Improved Material Transportation
Improved Material Transportation

Effects

-7 food (this_region)
+6% wealth from all sources (regions_in_this_province)
80 wealth from subsistence (this_building)
300 wealth from local commerce (this_building)
+4 growth per turn (this_province)
+4 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

120 Archers
120 Archers
120 Archers
120 Archers
Archers
(Afr_Archers)
Missile Infantry
160 Numidian Noble Infantry
160 Numidian Noble Infantry
Numidian Noble Infantry
(Num_Noble_Infantry)
Spear Infantry
160 Numidian Spearmen
160 Numidian Spearmen
Numidian Spearmen
(Num_Spear)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 1
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Tribal Slingers
Missile Infantry / Missile Infantry / (Afr_Tribal_Slingers)
Tribal Slingers
Even the smallest pebble is dangerous, in the right hands.
120 480 480 20 155 7 35 7 23 3 31 52 50 20
2
160 Numidian Armoured Swords
Melee Infantry / Melee Infantry / (Num_Melee3)
Numidian Armoured Swords
Sword, shield and a simple chainmail to protect the chest, above the tunic: protection and resistance to oppressive heat
160 810 810 32 36 28 66 100 75 55
3
160 Numidian Spearmen
Melee Infantry / Spear Infantry / (Num_Spear)
Numidian Spearmen
No matter how reluctant, every spearman holds the line if he wants to live.
160 290 260 15 29 11 65 52 65 30
4
160 Numidian Armoured Spears
Melee Infantry / Spear Infantry / (Num_Spear3)
Numidian Armoured Spears
Spear, shield and a simple chainmail to protect the chest, above the tunic: protection and resistance to oppressive heat
160 770 770 28 29 27 82 87 70 55
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