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Trading Port Massyli (Hannibal at the Gates)Massyli (Hannibal at the Gates) Port Level 3

Trading Port

A bustling centre of trade moving goods from east and west.

Harbours were vital in the ancient world, offering a safe refuge from pirates and storms and a place for trade. Although most ships hugged the coastlines, loading and unloading goods needed a sheltered harbour. A natural bay would do, but the construction of docks and wharfs, and sheltering sea walls made sea-going life much easier. Harbours were colossal undertakings, but the long-term benefits far outweighed the labour and costs involved.

Port

Port
Port
(east_port_1)
Port Level 0
Fishing Port
Fishing Port
(east_port_fish_2)
Port Level 1
Fishmongers' Lane
Fishmongers' Lane
(east_port_fish_3)
Port Level 2
Seafood Market
Seafood Market
(east_port_fish_4)
Port Level 3
Military Pier
Military Pier
(east_port_military_2)
Port Level 1
Naval Yard
Naval Yard
(east_port_military_3)
Port Level 2
Drydock
Drydock
(east_port_military_4)
Port Level 3
Harbour
Harbour
(east_port_trade_2)
Port Level 1
Trading Port
Trading Port
(east_port_trade_3)
Port Level 2
Seaside Market
Seaside Market
(east_port_trade_4)
Port Level 3
Trading Port

Building Name

Trading Port

Level Name

east_port_trade_3

Building Chain

Port

Building Level

3

Create Time

5

Create Cost

4200

Effects

-3 food (this_region)
150 wealth from local commerce (this_building)
250 wealth from maritime commerce (this_building)

Provides Garrison Army

80 Raiding Hemiolia - Libyan Javelinmen
80 Raiding Hemiolia - Libyan Javelinmen
Raiding Hemiolia - Libyan Javelinmen
(Car_Javelin_One_Halfer)
Missile Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
100 Pursuit Trihemiolia - Libyan Javelinmen
Medium Ship / Missile Ship / (Car_Javelin_Two_Halfer)
Pursuit Trihemiolia - Libyan Javelinmen
Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum.

Javelin-armed skirmishers harry an enemy before the main battle is joined.

100 520 520 566 7 28 70 8 18 7 23 3 31 52 50 20
2
60 Assault Dieres - Numidian Spearmen
Medium Ship / Melee Ship / (Num_Spear_Two)
Assault Dieres - Numidian Spearmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

No matter how reluctant, every spearman holds the line if he wants to live.

60 320 320 467 6 15 29 11 65 52 65 30
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