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Royal Kerta Massyli (Hannibal at the Gates)Massyli (Hannibal at the Gates) Provincial Capital Level 3

Royal Kerta

With prosperity comes growth and greater prestige, both religious and political.

The cities of the ancient world were situated where resources were plentiful and could be defended. River crossings, ports and natural trade routes were ideal locations for large populations to arise. Cities developed over long periods of time, often incorporating the architecture of earlier civilisations. In 305BC, the city of Seleucia vastly expanded an existing town on the west bank of the Tigris River. In the centuries that followed it came to rival the great Hellenic cities in magnificence. Often, planned expansion was limited to high-status quarters of the city: palaces, temples and public areas. Everyone else squeezed into the available space within the walls. This led to magnificent buildings being only a stone's throw from squalid slums.

Provincial Capital

City
City
(east_city_1)
Provincial Capital Level 0
Royal Large City
Royal Large City
(east_city_royal_2)
Provincial Capital Level 1
Royal Kerta
Royal Kerta
(east_city_royal_3)
Provincial Capital Level 2
Royal Karka
Royal Karka
(east_city_royal_4)
Provincial Capital Level 3
Satrap Large City
Satrap Large City
(east_city_satrap_2)
Provincial Capital Level 1
Satrap Kerta
Satrap Kerta
(east_city_satrap_3)
Provincial Capital Level 2
Satrap Karka
Satrap Karka
(east_city_satrap_4)
Provincial Capital Level 3
Royal Kerta

Building Name

Royal Kerta

Level Name

east_city_royal_3

Building Chain

Provincial Capital

Building Level

3

Create Time

5

Create Cost

4800

Require Technology

Qanat
Qanat

Effects

+4 Eastern cultural influence (this_region)
+3 artillery on walls (this_region)
-4 food (this_region)
+10% wealth from all sources (regions_in_this_province)
400 wealth from subsistence (this_building)
+3 growth per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

120 Archers
120 Archers
120 Archers
120 Archers
Archers
(Afr_Archers)
Missile Infantry
40 African Bastion Ballista
40 African Bastion Ballista
African Bastion Ballista
(Afr_Ballista_Bastion)
Field Artillery
40 African Bastion Scorpion
40 African Bastion Scorpion
African Bastion Scorpion
(Afr_Scorpion_Bastion)
Fixed Artillery
160 Numidian Spearmen
160 Numidian Spearmen
160 Numidian Spearmen
160 Numidian Spearmen
Numidian Spearmen
(Num_Spear)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Tribal Slingers
Missile Infantry / Missile Infantry / (Afr_Tribal_Slingers)
Tribal Slingers
Even the smallest pebble is dangerous, in the right hands.
120 480 480 20 155 7 35 7 23 3 31 52 50 20
2
160 Coastal Axe Marauders
Melee Infantry / Melee Infantry / (Num_Melee2)
Coastal Axe Marauders
The bizarre and messy look of these formations of raiders does not lead to downplay their military utility...
160 710 710 27 36 31 68 83 70 55
3
160 Numidian Spearmen
Melee Infantry / Spear Infantry / (Num_Spear)
Numidian Spearmen
No matter how reluctant, every spearman holds the line if he wants to live.
160 290 260 15 29 11 65 52 65 30
4
160 Light Spears of Mount Aurasius
Melee Infantry / Spear Infantry / (Num_Spear1)
Light Spears of Mount Aurasius
People from the region of Mount Aurasius, famous in the centuries for Madghacen, the royal mausoleum where are buried the Berber King of Numidia. Madghis was the king of the independent kingdoms of Numidia, between 300-200 BC, not far from Masinissa period and the early Roman contacts
160 530 530 19 29 16 59 57 65 50
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