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HomeHome / Radious Total War Mod / Carthage (Hannibal at the Gates) / Buildings / Colony (Armourer)
Colony (Armourer) Carthage (Hannibal at the Gates)Carthage (Hannibal at the Gates) Iron Level 3

Colony (Armourer)

There is a line between craft and art which the greatest smiths straddle.

According to early documentation it was the Hittites who first used iron to forge weapons whilst fighting the Egyptians. Despite being more brittle and variable in quality than bronze, iron was cheaper and more abundant so rulers could arm large armies of peasants more economically. It was used to make spear and arrow heads, swords and armour. Its versatility and availability made it very popular throughout the ancient world. Moulds were rarely used in the ancient world to create iron weapons. Instead they employed a laborious method of smelting ore at temperatures higher than those needed for copper. The iron was then broken free from the waste slag and shaped during a lengthy process of firing and pounding.

Iron

Village (Iron Workshop)
Village (Iron Workshop)
(greek_iron_1)
Iron Level 0
Town (Shieldmaker)
Town (Shieldmaker)
(greek_iron_armour_2)
Iron Level 1
Colony (Armourer)
Colony (Armourer)
(greek_iron_armour_3)
Iron Level 2
Town (Blacksmith)
Town (Blacksmith)
(greek_iron_weapon_2)
Iron Level 1
Colony (Weaponsmith)
Colony (Weaponsmith)
(greek_iron_weapon_3)
Iron Level 2
Colony (Armourer)

Building Name

Colony (Armourer)

Level Name

greek_iron_armour_3

Building Chain

Iron

Building Level

3

Create Time

5

Create Cost

4000

Require Technology

Central Grain Warehouse
Central Grain Warehouse

Effects

-6 food (this_region)
180 wealth from manufacturing (industry) (this_building)
+3 growth per turn (this_province)
150 iron (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Level III armour (+20% armour) upon recruitment (this_province)
Level III shields (+20% shield effectiveness) upon recruitment (this_province)
+12 line of sight across borders (this_region)

Provides Garrison Army

160 Carthaginian Hoplites
160 Carthaginian Hoplites
160 Carthaginian Hoplites
160 Carthaginian Hoplites
Carthaginian Hoplites
(Car_Hoplites)
Spear Infantry
160 Libyan Hoplites
160 Libyan Hoplites
160 Libyan Hoplites
160 Libyan Hoplites
Libyan Hoplites
(Car_Libyan_Hoplites)
Spear Infantry
120 Libyan Peltasts
120 Libyan Peltasts
120 Libyan Peltasts
120 Libyan Peltasts
Libyan Peltasts
(Car_Libyan_Peltasts)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Libyan Hoplites
Melee Infantry / Spear Infantry / (Car_Libyan_Hoplites)
Libyan Hoplites
There is honour and tradition in defending one's home.
160 380 380 18 29 16 61 70 65 40
2
120 Libyan Javelinmen
Missile Infantry / Missile Infantry / (Car_Libyan_Javelin)
Libyan Javelinmen
Javelin-armed skirmishers harry an enemy before the main battle is joined.
120 470 470 28 70 8 18 7 23 3 31 52 50 20
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