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HomeHome / Radious Total War Mod / Arevaci (Hannibal at the Gates) / Buildings / Town (Leather Workshop)
Town (Leather Workshop) Arevaci (Hannibal at the Gates)Arevaci (Hannibal at the Gates) Leather Level 3

Town (Leather Workshop)

Good, hardened leather can turn a blow and keep a man from death.

People have been using hides to protect and clothe themselves ever since they began to trap and kill animals, according to archaeological evidence going back as far as the Palaeolithic period. As animal husbandry developed the use and availability of hides increased. Processes of tanning were introduced to make more durable leather. All manner of substances - tannins from trees to faeces and animal brains - were used to treat the skins. Tanning was seen as a smelly, dirty even poisonous trade and so was banished to the outskirts of towns. However, after tanning the hides could be used as waterskins, bags, boats, armour, sandals, boots, scabbards, and harnesses, amongst many other useful products. Calf or goat skins were also made into parchments by soaking them in lime.

Leather

Farmstead (Tannery)
Farmstead (Tannery)
(barb_leather_1)
Leather Level 0
Village (Open Air Tannery)
Village (Open Air Tannery)
(barb_leather_2)
Leather Level 1
Town (Leather Workshop)
Town (Leather Workshop)
(barb_leather_3)
Leather Level 2
Pagus (Master Leather Workshop)
Pagus (Master Leather Workshop)
(barb_leather_4)
Leather Level 3
Town (Leather Workshop)

Building Name

Town (Leather Workshop)

Level Name

barb_leather_3

Building Chain

Leather

Building Level

3

Create Time

5

Create Cost

2300

Require Technology

Large Defences
Large Defences

Effects

-4 food (this_region)
230 wealth from manufacturing (industry) (this_building)
+3 growth per turn (this_province)
+3 public order per turn (this_province)
120 leather (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Level I armour (+5% armour) upon recruitment (this_province)
+12 line of sight across borders (this_region)

Provides Garrison Army

160 Painted Warriors
160 Painted Warriors
Painted Warriors
(Ibe_Painted_Warriors)
Melee Infantry
160 Scutarii
Scutarii
(Ibe_Scutarii)
Melee Infantry
120 Iberian Skirmishers
120 Iberian Skirmishers
Iberian Skirmishers
(Ibe_Skirm)
Missile Infantry
160 Iberian Swordsmen
160 Iberian Swordsmen
Iberian Swordsmen
(Ibe_Sword)
Melee Infantry
160 Veteran Shield Warriors
160 Veteran Shield Warriors
Veteran Shield Warriors
(Ibe_Vet_Shield_Warriors)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Iberian Slingers
Missile Infantry / Missile Infantry / (Ibe_Slingers)
Iberian Slingers
These slingers, eager for glory in battle, are highly effective skirmishers.
120 450 450 20 155 7 35 7 23 3 44 53 50 20
2
160 Iberian Spearmen
Melee Infantry / Spear Infantry / (Ibe_Spear)
Iberian Spearmen
These spearmen may lack the discipline of the phalanx, but they do not lack courage.
160 350 350 17 29 15 65 52 65 30
3
160 Iberian Swordsmen
Melee Infantry / Melee Infantry / (Ibe_Sword)
Iberian Swordsmen
Deadly falcata swords are powerful arguments in the hands of these men.
160 460 460 28 36 15 65 52 65 40
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