menu
HomeHome / Radious Total War Mod / Korinthos (Wrath of Sparta) / Buildings / Province Capital Buildings
Korinthos (Wrath of Sparta) Korinthos (Wrath of Sparta) Buildings

Province Capital Buildings




Province Capital

City
Polis
Megapolis
Metropolis
Province Capital
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 City Province Capital Level 1
City
The city is the heart of a people, where culture and learning flourish.
2 1500 +6% wealth from all sources (regions_in_this_province)
220 wealth from subsistence (this_building)
+3 growth per turn (this_province)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 line of sight across borders (this_region)
2 Polis Province Capital Level 2
Polis
A centre of administration, religion and trade.
3 2700 +8% wealth from all sources (regions_in_this_province)
330 wealth from subsistence (this_building)
+5 growth per turn (this_province)
+2 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 line of sight across borders (this_region)
3 Megapolis Province Capital Level 3
Megapolis
A shining centre of politics, religion and trade for the people.
5 4800 -4 food (this_region)
+10% wealth from all sources (regions_in_this_province)
440 wealth from subsistence (this_building)
+7 growth per turn (this_province)
+4 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 line of sight across borders (this_region)
4 Metropolis Province Capital Level 4
Metropolis
Full of life and opportunity, the greatest city forever reinvents itself.
8 7500 -7 food (this_region)
+12% wealth from all sources (regions_in_this_province)
550 wealth from subsistence (this_building)
+9 growth per turn (this_province)
+8 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 line of sight across borders (this_region)
Facebook