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Arabaya Stables Arabian Rebels (Imperator Augustus)Arabian Rebels (Imperator Augustus) Military (Stables) Level 4

Arabaya Stables

The finest battle steeds require special attention.

Light cavalry was common in the armies of eastern states and steppe peoples. For all kinds of light horsemen, from the Aphraktoi to Scythian or Saka archers, speed was armour. They relied on the swiftness and stamina of their mounts, from majestic Persian horses to smaller and livelier Armenian breeds, and even dromedaries or Bactrian camels. Usually assigned to patrol trade routes and empty borderlands, and as scouts and flanking cavalry in times of war, such units were prized. In battle, light cavalry were expected to harry the enemy with javelins or arrows, and withdraw quickly in the face of serious opposition. When their numbers were great enough, they could chase off opposing skirmishers, but would only closely engage other troops once they broke, driving them from the field and preventing them rallying.

Military (Stables)

Animal Breeder
Animal Breeder
(east_military_stables_1)
Military (Stables) Level 0
Exotic Animal Studs
Exotic Animal Studs
(east_military_stables_animal_2)
Military (Stables) Level 1
Animal Trader
Animal Trader
(east_military_stables_animal_3)
Military (Stables) Level 2
Heavy Horse Studs
Heavy Horse Studs
(east_military_stables_heavy_2)
Military (Stables) Level 1
Royal Stables
Royal Stables
(east_military_stables_heavy_3)
Military (Stables) Level 2
Nisean Stables
Nisean Stables
(east_military_stables_heavy_4)
Military (Stables) Level 3
Light Horse Studs
Light Horse Studs
(east_military_stables_light_2)
Military (Stables) Level 1
Cavalry Stables
Cavalry Stables
(east_military_stables_light_3)
Military (Stables) Level 2
Arabaya Stables
Arabaya Stables
(east_military_stables_light_4)
Military (Stables) Level 3
Arabaya Stables

Building Name

Arabaya Stables

Level Name

east_military_stables_light_4

Building Chain

Military (Stables)

Building Level

4

Create Time

8

Create Cost

3200

Require Resource

Iron
Iron

Require Technology

Tactical Flexibility
Tactical Flexibility

Effects

-6 food (this_region)
+1 army recruitment capacity (this_province)

Provides Garrison Army

90 Arabian Cavalry
Arabian Cavalry
(Ara_Cav)
Melee Cavalry

Recruitable Units

Recruitable Units Lv. 1
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
90 Arabian Cavalry
Cavalry / Melee Cavalry / (Ara_Cav)
Arabian Cavalry
Striking swiftly, like the wind, is the desert way.
90 480 480 35 30 23 63 51 105 40
2
90 Himyar Cavalry
Cavalry / Melee Cavalry / (Ara_Cav1)
Himyar Cavalry
Very fast Sabean Cavalry
90 580 580 29 38 38 69 79 110 50
3
90 Sabean Raiders
Cavalry / Missile Cavalry / (Sab_Light_Cavalry)
Sabean Raiders
The raiding men of Saba have been a thorn in Persia and Egypts side for years.
90 450 450 30 75 7 18 20 36 25 51 49 95 40
4
90 Sabean Nobles
Cavalry / Melee Cavalry / (Sab_Medium_Cavalry)
Sabean Nobles
Those Sabeans who can afford a horse and armor make excellent cavalry
90 880 880 33 29 36 67 107 120 50
Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
5
90 Levy Cavalry
Cavalry / Melee Cavalry / (Eas_Levy_Cav)
Levy Cavalry
Well trained or not, a horse in the ancient world was a good advantage.
90 600 600 23 29 32 49 97 115 45
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