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Town (Silk Market) Parthia (Imperator Augustus)Parthia (Imperator Augustus) Silk Level 3

Town (Silk Market)

As trade routes expand, luxuries become more commonplace.

The trade in luxury textiles in the ancient world was extremely lucrative as clothing and decorative fabrics became a sign of status and prestige. Silk was the jealously guarded secret of the Chinese for over two thousand years. Once the Silk Road was opened in the 1st century BC it proved highly desirable and, although considered by some immoral and decadent, soon became very profitable. Despite this, western cultures did not obtain the secret of making silk for themselves until 550AD.

Silk

Village (Silk Trader)
Village (Silk Trader)
(east_silk_1)
Silk Level 0
Settlement (Silk Caravan)
Settlement (Silk Caravan)
(east_silk_2)
Silk Level 1
Town (Silk Market)
Town (Silk Market)
(east_silk_3)
Silk Level 2
Large Town (Silk Road)
Large Town (Silk Road)
(east_silk_4)
Silk Level 3
Town (Silk Market)

Building Name

Town (Silk Market)

Level Name

east_silk_3

Building Chain

Silk

Building Level

3

Create Time

5

Create Cost

3400

Require Technology

Qanat
Qanat

Effects

-4 food (this_region)
+15% wealth from all commerce (regions_in_this_province)
220 wealth from local commerce (this_building)
+3 growth per turn (this_province)
+3 public order per turn (this_province)
120 textiles (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

160 Parthian Swordsmen
160 Parthian Swordsmen
Parthian Swordsmen
(Eas_Par_Sword)
Melee Infantry
120 Parthian Foot Archers
120 Parthian Foot Archers
120 Parthian Foot Archers
120 Parthian Foot Archers
120 Parthian Foot Archers
Parthian Foot Archers
(Eas_Parthian_Foot_Archers)
Missile Infantry
160 Eastern Spearmen
160 Eastern Spearmen
160 Eastern Spearmen
160 Eastern Spearmen
Eastern Spearmen
(Eas_Spear)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Eastern Slingers
Missile Infantry / Missile Infantry / (Eas_Slingers)
Eastern Slingers
Even giants can be humbled by nimble slingers.
120 500 500 22 155 8 35 7 23 3 31 52 50 20
2
160 Eastern Spearmen
Melee Infantry / Spear Infantry / (Eas_Spear)
Eastern Spearmen
Cheap spearmen are not necessarily poor spearmen.
160 280 280 15 29 11 53 63 65 30
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