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Satrap Karka Parthia (Imperator Augustus)Parthia (Imperator Augustus) Provincial Capital Level 4

Satrap Karka

A satrapy is a kingdom in all but name.

Though the empires of the east had relied on client kings to indirectly administer their provinces for some time, satraps came into existence in their particular form under the Persian Achaemenid Empire. The divine associations attributed to kingship meant that the men appointed to rule their domains were instead called satraps, essentially governors who ruled in the Great King’s name. Despite this lesser status, they remained responsible for every aspect of administration from taxation to defence, and had miniature courts that reflected their power. Such autonomy decreased the administrative burden on the Great King but provided ample opportunity for rebellion when central power weakened.

Provincial Capital

City
City
(east_city_1)
Provincial Capital Level 0
Royal Large City
Royal Large City
(east_city_royal_2)
Provincial Capital Level 1
Royal Kerta
Royal Kerta
(east_city_royal_3)
Provincial Capital Level 2
Royal Karka
Royal Karka
(east_city_royal_4)
Provincial Capital Level 3
Satrap Large City
Satrap Large City
(east_city_satrap_2)
Provincial Capital Level 1
Satrap Kerta
Satrap Kerta
(east_city_satrap_3)
Provincial Capital Level 2
Satrap Karka
Satrap Karka
(east_city_satrap_4)
Provincial Capital Level 3
Satrap Karka

Building Name

Satrap Karka

Level Name

east_city_satrap_4

Building Chain

Provincial Capital

Building Level

4

Create Time

8

Create Cost

6500

Require Technology

Improved Material Transportation
Improved Material Transportation

Effects

+6 artillery on walls (this_region)
-7 food (this_region)
+12% wealth from all sources (regions_in_this_province)
370 wealth from subsistence (this_building)
+9 growth per turn (this_province)
+6 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

40 Eastern Bastion Ballista
40 Eastern Bastion Ballista
40 Eastern Bastion Ballista
Eastern Bastion Ballista
(Eas_Ballista_Bastion)
Field Artillery
120 Elite Persian Archers
120 Elite Persian Archers
Elite Persian Archers
(Eas_Elite_Persian_Archers)
Missile Infantry
40 Eastern Bastion Onager
40 Eastern Bastion Onager
Eastern Bastion Onager
(Eas_Onager_Bastion)
Field Artillery
160 Parthian Swordsmen
160 Parthian Swordsmen
160 Parthian Swordsmen
160 Parthian Swordsmen
Parthian Swordsmen
(Eas_Par_Sword)
Melee Infantry
120 Parthian Foot Archers
120 Parthian Foot Archers
120 Parthian Foot Archers
120 Parthian Foot Archers
Parthian Foot Archers
(Eas_Parthian_Foot_Archers)
Missile Infantry
40 Eastern Bastion Scorpion
40 Eastern Bastion Scorpion
40 Eastern Bastion Scorpion
Eastern Bastion Scorpion
(Eas_Scorpion_Bastion)
Fixed Artillery
160 Eastern Spearmen
160 Eastern Spearmen
160 Eastern Spearmen
160 Eastern Spearmen
Eastern Spearmen
(Eas_Spear)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 1
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Hillmen
Melee Infantry / Melee Infantry / (Eas_Hillmen)
Hillmen
Unschooled in formal warfare, these hillmen are canny fighters if used correctly.
160 310 270 25 34 11 42 52 65 35
2
90 Horse Skirmishers
Cavalry / Missile Cavalry / (Eas_Horse_Skirm)
Horse Skirmishers
These horsemen are useful, swift-moving skirmishers, well able to harass an enemy.
90 390 390 30 75 8 18 12 36 18 37 49 90 25
3
120 Eastern Javelinmen
Missile Infantry / Missile Infantry / (Eas_Javelinmen)
Eastern Javelinmen
These skirmishers harass an enemy line with javelins, screening their comrades in the process.
120 500 500 32 70 9 18 7 23 3 31 52 50 20
4
90 Median Cavalry
Cavalry / Melee Cavalry / (Eas_Median_Cav)
Median Cavalry
These fine cavalrymen are well able to handle themselves in the cut and thrust of melee.
90 610 610 29 29 31 77 87 110 50
5
160 Parthian Swordsmen
Melee Infantry / Melee Infantry / (Eas_Par_Sword)
Parthian Swordsmen
Once their javelins have struck, these Parthians are able to finish off any survivors.
160 740 740 32 36 31 81 92 70 60
6
160 Parthian Axemen
Melee Infantry / Melee Infantry / (Eas_Parthia_Axemen)
Parthian Axemen
Parthian Axemen are skilled warriors who are great at breaking enemy shields.
160 670 670 29 34 28 77 92 75 55
7
160 Parthian Spear Regulars
Melee Infantry / Spear Infantry / (Eas_Parthia_Spear_Regular)
Parthian Spear Regulars
Parthian regulars are part of every army.
160 650 650 25 29 21 84 92 75 55
8
160 Parthian Sword Regulars
Melee Infantry / Melee Infantry / (Eas_Parthia_Sword_Regular)
Parthian Sword Regulars
Parthian regulars are part of every army.
160 650 650 28 36 24 80 92 75 55
9
160 Persian Hoplites
Melee Infantry / Spear Infantry / (Eas_Persian_Hoplites)
Persian Hoplites
An idea like hoplites is worth copying, even if Greek "liberty" weakens a man…
160 520 520 20 29 16 64 90 70 40
10
120 Persian Light Archers
Missile Infantry / Missile Infantry / (Eas_Persian_Light_Archers)
Persian Light Archers
Archers should be valued for the ability to strike down a distant foe.
120 410 410 35 145 7 30 8 23 4 6 27 50 20
11
120 Eastern Slingers
Missile Infantry / Missile Infantry / (Eas_Slingers)
Eastern Slingers
Even giants can be humbled by nimble slingers.
120 500 500 22 155 8 35 7 23 3 31 52 50 20
12
160 Eastern Spearmen
Melee Infantry / Spear Infantry / (Eas_Spear)
Eastern Spearmen
Cheap spearmen are not necessarily poor spearmen.
160 280 280 15 29 11 53 63 65 30
Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
13
160 Parthian Infantry
Melee Infantry / Melee Infantry / (Eas_Parthia_Infantry)
Parthian Infantry
Parthian basic infantry are the core of every eastern army.
160 600 600 25 36 18 63 93 70 55
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