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Bardic Circle Marcomanni (Imperator Augustus)Marcomanni (Imperator Augustus) Commons Level 4

Bardic Circle

Through song and poetry the glorious dead are honoured.

Little is known for certain of the ways and practices of the ancient druids. Classical writers stated that these mysterious men refused to write their secrets down, preferring to pass their knowledge from generation to generation orally. The writer Diodorus Siculus was the first to discuss the idea that there were distinct roles within the druid system, and it was Strabo who divided these into three separate classes; those who studied moral philosophy were known as the 'druidai'; the diviners and specialists in the natural world were the 'o'vateis'; and the poets and singers were the 'bardoi'. The bardoi, or bards, were responsible for passing on history in poetry and song. History always included the brave deeds of warriors as well as knowledge of the gods and the natural world.

Commons

Commons
Commons
(barb_commons_1)
Commons Level 0
Chieftain's Hold
Chieftain's Hold
(barb_commons_chieftan_2)
Commons Level 1
Warlord's Hold
Warlord's Hold
(barb_commons_chieftan_3)
Commons Level 2
Great Hall
Great Hall
(barb_commons_chieftan_4)
Commons Level 3
High King's Hold
High King's Hold
(barb_commons_chieftan_5)
Commons Level 4
Loremaster's Hut
Loremaster's Hut
(barb_commons_lore_2)
Commons Level 1
Bard's Grove
Bard's Grove
(barb_commons_lore_3)
Commons Level 2
Bardic Circle
Bardic Circle
(barb_commons_lore_4)
Commons Level 3
Farmers' Market
Farmers' Market
(barb_commons_market_2)
Commons Level 1
Public Market
Public Market
(barb_commons_market_3)
Commons Level 2
Great Fair
Great Fair
(barb_commons_market_4)
Commons Level 3
Slave Trader
Slave Trader
(barb_commons_slave_2)
Commons Level 1
Slave Market
Slave Market
(barb_commons_slave_3)
Commons Level 2
Storage Pit
Storage Pit
(barb_commons_storage_2)
Commons Level 1
Souterrain
Souterrain
(barb_commons_storage_3)
Commons Level 2
Smokehouse
Smokehouse
(barb_commons_storage_4)
Commons Level 3
Bardic Circle

Building Name

Bardic Circle

Level Name

barb_commons_lore_4

Building Chain

Commons

Building Level

4

Create Time

8

Create Cost

5500

Require Resource

Glassware
Glassware

Require Technology

Temple of the Oak
Temple of the Oak

Effects

+2 owning faction's cultural influence (this_faction)
-5 food (this_region)
180 wealth from learning (culture) (this_building)
+3 public order per turn (this_province)
+24% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)

Provides Garrison Army

160 Night Hunters
160 Night Hunters
Night Hunters
(Ger_Night_Hunters)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 1
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
100 Chosen Axemen
Melee Infantry / Melee Infantry / (Ger_Chosen_Axemen)
Chosen Axemen
Double-handed axes are intimidating weapons, especially in the hands of chosen axemen. These men can hack a hole in almost any enemy battle line. Chosen axemen are an elite among tribal warriors, selected for their physical size, strength, bravery and - some would say - pig-headedness.
100 1550 1550 40 36 40 82 87 80 60
2
160 Gothi Nobles
Melee Infantry / Melee Infantry / (Ger_Gothi)
Gothi Nobles
The spiritual leaders of the Germanic people, taking up the sword in service of their Gods.
160 910 910 32 38 30 74 57 70 55
3
100 Thunaraz Drutiz
Melee Infantry / Melee Infantry / (Ger_Thunaraz_Drutiz)
Thunaraz Drutiz
More like modern viking "Berserkers", these warriors were an elite infantry entirely devouted to their god, Thunaraz, using the falx as a weapon for slashing the lines of any army practicing the shieldwall.
100 1450 1450 44 46 42 73 57 90 60
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