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Night Hunters Marcomanni (Imperator Augustus)Marcomanni (Imperator Augustus) Spear Infantry

Night Hunters

Men who can move in the shadows are always welcome in battle, except among foes!

The Germanic Harii tribe were a warrior cult, shrouded in mystery. Their night hunters were a terrifying prospect if met on the battlefield. Their bodies, shields and weapons were painted black for maximum shock value. The Roman historian, Tacitus, said this of the Harii: “…quite apart from their strength, which exceeds that of the other tribes I have just listed, they pander to their innate savagery by skill and timing: with black shields and painted bodies, they choose dark nights to fight, and by means of terror and shadow of a ghostly army they cause panic, since no enemy can bear a sight so unexpected and hellish; in every battle the eyes are the first to be conquered”.

Night Hunters

Unit Name

Night Hunters

Main Unit Key

Ger_Night_Hunters

Land Unit Key

Ger_Night_Hunters

Naval Unit Key

barbarian_transport

Soldiers

160

Category

Melee Infantry

Class

Spear Infantry

Custom Battle Cost

700

Recruitment Cost

700

Upkeep Cost

85

Missile Damage

34

├ Missile Weapon

rome_javelin_precursor

├ Projectile

javelin_prec

├ Missile Damage

19

├ Missile Ap Damage

15

└ Base Reload Time

40

Accuracy

5

Range

40

Reload

0

Shots Per Minute

2

Ammunition

2

Melee Attack

26

Weapon Damage

29

├ Melee Weapon

rome_celtic_spear

├ Melee Damage Base

19

├ Melee Damage Ap

10

├ Armour Piercing

No

├ Bonus vs. Large

15

├ Bonus vs Elephants

16

└ Bonus vs Infantry

0

Charge Bonus

29

Melee Defence

91

├ Base Defence

51

├ Shield

germanic_shock

└ Shield Defence

40

Armour

15

├ Armour

none

├ Armour Defence

0

└ Shield Armour

15

Health

70

├ Man Entity

rome_infantry_medium_fast

├ Man Health

55

└ Bonus Hit Points

15

Base Morale

50

Abilities

Night Hunters
  • Cavalry Counter-tactics
    Improves unit's ability to endure enemy cavalry charges for an extended time.
    Bonus vs mounted units
  • Shield Screen
    The unit raises their shields in a static defensive formation.
    Bracing, melee defence, shield strength
    Can't move

Attributes

  • Guerrilla Deployment
    This unit can deploy outside of the deployment zone.
  • Resistant to Cold
    This unit tires less quickly in snow.
  • Stalk
    This unit can move hidden in any terrain.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Night Hunters
  • Good defensive unit
  • Low damage but average armour penetration
  • Average attack
  • Normal morale
Requires Buildings
Night Hunters Lv. 1 Slave Market
Slave Market
(barb_commons_slave_3)
Level 2
Garrison Buildings
Night Hunters x 2 Warlord's Hold
Warlord's Hold
(barb_commons_chieftan_3)
Level 2
Great Hall
Great Hall
(barb_commons_chieftan_4)
Level 3
High King's Hold
High King's Hold
(barb_commons_chieftan_5)
Level 4
Bard's Grove
Bard's Grove
(barb_commons_lore_3)
Level 2
Bardic Circle
Bardic Circle
(barb_commons_lore_4)
Level 3
Slave Market
Slave Market
(barb_commons_slave_3)
Level 2