menu
HomeHome / Radious Total War Mod / Marcomanni (Imperator Augustus) / Buildings / Trade Oppidum
Trade Oppidum Marcomanni (Imperator Augustus)Marcomanni (Imperator Augustus) Provincial Capital Level 4

Trade Oppidum

All a man could want is within.

As barbarian society developed, the need for larger settlements to house more people increased. This gave rise to fortified settlements, which tended to be built on areas with natural defences such as hilltops, cliffs or river banks. These were fortified with stone or wooden defences, setting them apart from the smaller settlements of the tribes. Some historians argue that the addition of fortifications was not a defensive decision but was, in fact, a matter of prestige. A tribe could have more than one of these fortified settlements and their sizes varied significantly. Julius Caesar made a study of the Gauls and named their fortified settlements 'oppidum', noting that the differing sizes seemed to show the hierarchy within each tribe.

Provincial Capital

Settlement
Settlement
(barb_city_1)
Provincial Capital Level 0
Fortified Settlement
Fortified Settlement
(barb_city_2)
Provincial Capital Level 1
Hundred
Hundred
(barb_city_3)
Provincial Capital Level 2
Industry Oppidum
Industry Oppidum
(barb_city_industry_4)
Provincial Capital Level 3
Trade Oppidum
Trade Oppidum
(barb_city_trade_4)
Provincial Capital Level 3
Tribal Oppidum
Tribal Oppidum
(barb_city_tribal_4)
Provincial Capital Level 3
Trade Oppidum

Building Name

Trade Oppidum

Level Name

barb_city_trade_4

Building Chain

Provincial Capital

Building Level

4

Create Time

8

Create Cost

7500

Require Technology

Enclosed Settlement
Enclosed Settlement

Effects

-5 food (this_region)
+20% wealth from all commerce (regions_in_this_province)
800 wealth from subsistence (this_building)
+9 growth per turn (this_province)
+8 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 8m walls (Barbarian) (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

40 German Bastion Ballista
40 German Bastion Ballista
40 German Bastion Ballista
German Bastion Ballista
(Ger_Ballista_Bastion)
Field Artillery
160 Bloodsworn
Bloodsworn
(Ger_Bloodsworn)
Melee Infantry
160 Hex-Bearers
160 Hex-Bearers
160 Hex-Bearers
Hex-Bearers
(Ger_Hex_Bearers)
Melee Infantry
120 Longbow Hunters
120 Longbow Hunters
Longbow Hunters
(Ger_Longbow_Hunters)
Missile Infantry
40 German Bastion Onager
40 German Bastion Onager
German Bastion Onager
(Ger_Onager_Bastion)
Field Artillery
40 German Bastion Scorpion
40 German Bastion Scorpion
40 German Bastion Scorpion
German Bastion Scorpion
(Ger_Scorpion_Bastion)
Fixed Artillery
160 Spear Brothers
Spear Brothers
(Ger_Spear_Brothers)
Spear Infantry
160 Sword Masters
160 Sword Masters
Sword Masters
(Ger_Sword_Masters)
Melee Infantry
160 Wodanaz Spears
Wodanaz Spears
(Ger_Wodanaz_Spears)
Spear Infantry
160 Wolf Warriors
160 Wolf Warriors
Wolf Warriors
(Ger_Wolf_Warriors)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 1
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Bloodsworn
Melee Infantry / Melee Infantry / (Ger_Bloodsworn)
Bloodsworn
Driven by oaths, and seeking glory, these men are terrible enemies to face.
160 440 440 33 36 18 57 15 65 50
2
160 Germanic Sword Brothers
Melee Infantry / Melee Infantry / (Ger_Brothers_Sword)
Germanic Sword Brothers
Those who carry the longsword choose their own brothers in death.
160 500 500 28 36 28 78 57 65 45
3
160 Club Levy
Melee Infantry / Melee Infantry / (Ger_Club_Levy)
Club Levy
Bludgeoning your foe to death is a remarkably effective argument in battle.
160 230 200 20 36 11 64 52 65 25
4
120 Longbow Hunters
Missile Infantry / Missile Infantry / (Ger_Longbow_Hunters)
Longbow Hunters
A deer or a man: the target still needs killing.
120 490 490 38 165 6 30 7 23 3 5 27 50 20
5
160 Round Shield Swordsmen
Melee Infantry / Melee Infantry / (Ger_Round_Shield_Sword)
Round Shield Swordsmen
A stout shield and a sharp blade. Argue with them at your peril.
160 490 490 29 36 25 72 52 65 45
6
90 Germanic Scout Riders
Cavalry / Missile Cavalry / (Ger_Scout_Riders)
Germanic Scout Riders
These expert horsemen are a useful way of harassing an enemy to despair and death.
90 360 360 30 75 7 7 22 36 19 49 57 90 45
7
160 Spear Levy
Melee Infantry / Spear Infantry / (Ger_Spear_Levy)
Spear Levy
A lack of experience does not mute the aggression of these spearmen.
160 370 330 18 28 21 74 62 65 25
8
120 Germanic Youths
Missile Infantry / Missile Infantry / (Ger_Youths)
Germanic Youths
These young men seek battle to enhance their status and gain experience.
120 340 340 28 70 7 18 5 23 3 35 52 50 20
Disqus
Facebook