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Royal Kerta Garamantia (Imperator Augustus)Garamantia (Imperator Augustus) Provincial Capital Level 3

Royal Kerta

With prosperity comes growth and greater prestige, both religious and political.

The cities of the ancient world were situated where resources were plentiful and could be defended. River crossings, ports and natural trade routes were ideal locations for large populations to arise. Cities developed over long periods of time, often incorporating the architecture of earlier civilisations. In 305BC, the city of Seleucia vastly expanded an existing town on the west bank of the Tigris River. In the centuries that followed it came to rival the great Hellenic cities in magnificence. Often, planned expansion was limited to high-status quarters of the city: palaces, temples and public areas. Everyone else squeezed into the available space within the walls. This led to magnificent buildings being only a stone's throw from squalid slums.

Provincial Capital

City
City
(east_city_1)
Provincial Capital Level 0
Royal Large City
Royal Large City
(east_city_royal_2)
Provincial Capital Level 1
Royal Kerta
Royal Kerta
(east_city_royal_3)
Provincial Capital Level 2
Royal Karka
Royal Karka
(east_city_royal_4)
Provincial Capital Level 3
Satrap Large City
Satrap Large City
(east_city_satrap_2)
Provincial Capital Level 1
Satrap Kerta
Satrap Kerta
(east_city_satrap_3)
Provincial Capital Level 2
Satrap Karka
Satrap Karka
(east_city_satrap_4)
Provincial Capital Level 3
Royal Kerta

Building Name

Royal Kerta

Level Name

east_city_royal_3

Building Chain

Provincial Capital

Building Level

3

Create Time

5

Create Cost

4800

Require Technology

Qanat
Qanat

Effects

+4 Eastern cultural influence (this_region)
+3 artillery on walls (this_region)
-4 food (this_region)
+10% wealth from all sources (regions_in_this_province)
400 wealth from subsistence (this_building)
+3 growth per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

120 Archers
120 Archers
120 Archers
120 Archers
Archers
(Afr_Archers)
Missile Infantry
40 African Bastion Ballista
40 African Bastion Ballista
African Bastion Ballista
(Afr_Ballista_Bastion)
Field Artillery
160 Large Shield Warriors
160 Large Shield Warriors
160 Large Shield Warriors
160 Large Shield Warriors
160 Large Shield Warriors
160 Large Shield Warriors
Large Shield Warriors
(Afr_Large_Shield_Warriors)
Spear Infantry
160 Levy Spearmen
160 Levy Spearmen
160 Levy Spearmen
160 Levy Spearmen
Levy Spearmen
(Afr_Levy_Spear)
Spear Infantry
40 African Bastion Scorpion
40 African Bastion Scorpion
African Bastion Scorpion
(Afr_Scorpion_Bastion)
Fixed Artillery

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Levy Spearmen
Melee Infantry / Spear Infantry / (Afr_Levy_Spear)
Levy Spearmen
Levies are plentiful, and can stand in battle when properly commanded.
160 290 260 14 29 11 60 62 65 25
2
160 Meroitic Sword Infantry
Melee Infantry / Melee Infantry / (Afr_Melee2)
Meroitic Sword Infantry
Soldiers with sword, recruited in the city-necropolis of Meroe, once the capital of the Kingdom of Kush
160 690 690 27 36 27 72 72 70 55
3
160 Axumite Desert Spearmen
Melee Infantry / Spear Infantry / (Afr_Spear2)
Axumite Desert Spearmen
Spears in defense of a kingdom among the most solid and historically important of Africa
160 610 610 24 29 22 81 72 70 55
4
120 Tribal Slingers
Missile Infantry / Missile Infantry / (Afr_Tribal_Slingers)
Tribal Slingers
Even the smallest pebble is dangerous, in the right hands.
120 480 480 20 155 7 35 7 23 3 31 52 50 20
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