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Settlement (Glass Blower) Egypt (Imperator Augustus)Egypt (Imperator Augustus) Glass Level 2

Settlement (Glass Blower)

"See how breath shapes the vessel? Remarkable."

Although it occurs naturally the first man-made glass was probably produced in Egypt around 3500BC. Along with pottery, it was easily available and cheaply made by melting silica sand. The technique of blowing glass was discovered in the 1st century BC and following the Roman conquest of Egypt in 27BC it became widespread. It is estimated that over 13 billion items of glassware were produced during the seven centuries that Rome held sway over Mediterranean. It was used for everything from oil lamps to storage jars, plates and perfume bottles, but was also used for decoration and ornaments.

Glass

Village (Glassware)
Village (Glassware)
(greek_glass_1)
Glass Level 0
Settlement (Glass Blower)
Settlement (Glass Blower)
(greek_glass_2)
Glass Level 1
Town (Glass Maker)
Town (Glass Maker)
(greek_glass_3)
Glass Level 2
Colony (Master Glass Maker)
Colony (Master Glass Maker)
(greek_glass_4)
Glass Level 3
Settlement (Glass Blower)

Building Name

Settlement (Glass Blower)

Level Name

greek_glass_2

Building Chain

Glass

Building Level

2

Create Time

3

Create Cost

1400

Effects

170 wealth from manufacturing (industry) (this_building)
+2 growth per turn (this_province)
+2 public order per turn (this_province)
+10% research rate (this_faction)
80 glasswares (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

120 Egyptian Archers
120 Egyptian Archers
Egyptian Archers
(Egy_Archers)
Missile Infantry
160 Egyptian Infantry
160 Egyptian Infantry
Egyptian Infantry
(Egy_Infantry)
Melee Infantry
160 Karian Axemen
160 Karian Axemen
Karian Axemen
(Egy_Karian_Axemen)
Melee Infantry
160 Egyptian Pikemen
160 Egyptian Pikemen
Egyptian Pikemen
(Egy_Pike)
Pike Infantry
160 Thorax Swordsmen
160 Thorax Swordsmen
Thorax Swordsmen
(Gre_Thorax_Sword)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Egyptian Infantry
Melee Infantry / Melee Infantry / (Egy_Infantry)
Egyptian Infantry
Egyptians, trained for close-combat, are hardy and loyal in the service of a true Pharaoh.
160 200 200 15 23 4 57 72 65 25
2
120 Egyptian Slingers
Missile Infantry / Missile Infantry / (Egy_Slingers)
Egyptian Slingers
The sling is an ancient weapon; age has not made it less deadly.
120 480 480 20 155 7 35 7 23 3 40 27 50 20
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