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Metropolis Egypt (Imperator Augustus)Egypt (Imperator Augustus) Province Capital Level 4

Metropolis

Full of life and opportunity, the greatest city forever reinvents itself.

Even in the ancient world, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. But equally likely, if you walked a few paces in the wrong direction, you would be guaranteed to find a maze of twisty backstreets, cheek-by-jowl houses, and run-down slums, alehouses, whorehouses and slaughterhouses, all jostling for what little space there was within the walls. The city was the world in miniature, with all the wonder and squalor that implied. Romans and Greeks equally could take civic pride in their urbanity and sophistication, and at the same moment be a little disgusted by the dirt and tawdriness of the back streets only yards away.

Province Capital

City
City
(greek_city_1)
Province Capital Level 0
Polis
Polis
(greek_city_2)
Province Capital Level 1
Megapolis
Megapolis
(greek_city_3)
Province Capital Level 2
Metropolis
Metropolis
(greek_city_4)
Province Capital Level 3
Metropolis

Building Name

Metropolis

Level Name

greek_city_4

Building Chain

Province Capital

Building Level

4

Create Time

8

Create Cost

7500

Require Technology

Improved Fortifications
Improved Fortifications

Effects

-7 food (this_region)
+12% wealth from all sources (regions_in_this_province)
550 wealth from subsistence (this_building)
+9 growth per turn (this_province)
+8 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

120 Egyptian Archers
120 Egyptian Archers
120 Egyptian Archers
120 Egyptian Archers
Egyptian Archers
(Egy_Archers)
Missile Infantry
160 Egyptian Infantry
Egyptian Infantry
(Egy_Infantry)
Melee Infantry
160 Karian Axemen
160 Karian Axemen
Karian Axemen
(Egy_Karian_Axemen)
Melee Infantry
160 Egyptian Pikemen
160 Egyptian Pikemen
Egyptian Pikemen
(Egy_Pike)
Pike Infantry
40 Greek Bastion Ballista
40 Greek Bastion Ballista
40 Greek Bastion Ballista
Greek Bastion Ballista
(Gre_Ballista_Bastion)
Field Artillery
40 Greek Bastion Onager
40 Greek Bastion Onager
Greek Bastion Onager
(Gre_Onager_Bastion)
Field Artillery
40 Greek Bastion Scorpion
40 Greek Bastion Scorpion
40 Greek Bastion Scorpion
Greek Bastion Scorpion
(Gre_Scorpion_Bastion)
Fixed Artillery
160 Thorax Swordsmen
160 Thorax Swordsmen
Thorax Swordsmen
(Gre_Thorax_Sword)
Melee Infantry
160 Thureos Spears
160 Thureos Spears
160 Thureos Spears
160 Thureos Spears
Thureos Spears
(Gre_Thureos_Spears)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 1
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Egyptian Armored Spearmen
Melee Infantry / Spear Infantry / (Egy_Armored_Spears)
Egyptian Armored Spearmen
Armored Spearmen are very good for holding the enemy advance.
160 650 650 27 29 21 77 100 75 55
2
160 Egyptian Infantry
Melee Infantry / Melee Infantry / (Egy_Infantry)
Egyptian Infantry
Egyptians, trained for close-combat, are hardy and loyal in the service of a true Pharaoh.
160 200 200 15 23 4 57 72 65 25
3
120 Egyptian Slingers
Missile Infantry / Missile Infantry / (Egy_Slingers)
Egyptian Slingers
The sling is an ancient weapon; age has not made it less deadly.
120 480 480 20 155 7 35 7 23 3 40 27 50 20
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