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Royal Palace Drangiana (Imperator Augustus)Drangiana (Imperator Augustus) City Centre Level 4

Royal Palace

Those who are not awed are certainly very stupid, or very dead.

Varying in style, but not in purpose, palaces of local governors, satraps and royalty were power made manifest in stone. Whether based on earlier Persian designs, such as the administrative buildings and the royal palace complex at Persepolis at the heart of the Achaemenid Empire, or constructed in Hellenistic fashion by Alexander’s successors, such as the Seleucid palaces at Antioch, these buildings were design to awe. The palaces were also hives of activity, from which the day-to-day running of the cities and provinces was orchestrated, and diplomacy, politics and wars were planned.

City Centre

City Centre
City Centre
(east_city_centre_1)
City Centre Level 0
Wrestling Arena
Wrestling Arena
(east_city_centre_arena_2)
City Centre Level 1
Polo Pitch
Polo Pitch
(east_city_centre_arena_3)
City Centre Level 2
Majore Field
Majore Field
(east_city_centre_arena_4)
City Centre Level 3
Library
Library
(east_city_centre_library_2)
City Centre Level 1
Clay Tablet Archive
Clay Tablet Archive
(east_city_centre_library_3)
City Centre Level 2
Danesgah
Danesgah
(east_city_centre_library_4)
City Centre Level 3
Governor's Palace
Governor's Palace
(east_city_centre_palace_2)
City Centre Level 1
Satrap's Palace
Satrap's Palace
(east_city_centre_palace_3)
City Centre Level 2
Royal Palace
Royal Palace
(east_city_centre_palace_4)
City Centre Level 3
Slave Trader
Slave Trader
(east_city_centre_slave_2)
City Centre Level 1
Slave Auctioneer
Slave Auctioneer
(east_city_centre_slave_3)
City Centre Level 2
Spice Market
Spice Market
(east_city_centre_spice_2)
City Centre Level 1
Spice Bazaar
Spice Bazaar
(east_city_centre_spice_3)
City Centre Level 2
Grand Bazaar
Grand Bazaar
(east_city_centre_spice_4)
City Centre Level 3
Royal Palace

Building Name

Royal Palace

Level Name

east_city_centre_palace_4

Building Chain

City Centre

Building Level

4

Create Time

8

Create Cost

5500

Require Resource

Marble
Marble

Require Technology

Fortified Construction
Fortified Construction

Effects

-7 food (this_region)
+30% wealth from culture (regions_in_this_province)
220 wealth from subsistence (this_building)
+6 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)

Provides Garrison Army

No Garrison Units

Recruitable Units

Recruitable Units Lv. 1
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Artacoanian Noble Sparabara
Melee Infantry / Melee Infantry / (Eas_Melee5)
Artacoanian Noble Sparabara
Regulars of Persian armies, first in line and safe protection to archers behind them, the 'sparabara' were teached in the art of war since they were young. These Artacoanian units recruit many members of the local noble class
160 1120 1120 40 36 37 91 117 80 65
2
160 Alexandria Arachosia Guard
Melee Infantry / Spear Infantry / (Eas_Spear5)
Alexandria Arachosia Guard
Guard of Alexandria Arachosia, today Kandahar, Afghanistan
160 1090 1090 34 32 33 100 103 80 65
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