Royal Kerta
With prosperity comes growth and greater prestige, both religious and political.The cities of the ancient world were situated where resources were plentiful and could be defended. River crossings, ports and natural trade routes were ideal locations for large populations to arise. Cities developed over long periods of time, often incorporating the architecture of earlier civilisations. In 305BC, the city of Seleucia vastly expanded an existing town on the west bank of the Tigris River. In the centuries that followed it came to rival the great Hellenic cities in magnificence. Often, planned expansion was limited to high-status quarters of the city: palaces, temples and public areas. Everyone else squeezed into the available space within the walls. This led to magnificent buildings being only a stone's throw from squalid slums.
Provincial Capital
Building Name Royal Kerta |
Level Name east_city_royal_3 |
Building Chain Provincial Capital |
Building Level 3 |
Create Time 5 |
Create Cost 4800 |
Require Technology Qanat |
Effects
+4 Eastern cultural influence (this_region)+3 artillery on walls (this_region)
-4 food (this_region)
+10% wealth from all sources (regions_in_this_province)
400 wealth from subsistence (this_building)
+3 growth per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 line of sight across borders (this_region)
Provides Garrison Army
(Afr_Archers)
Missile Infantry
(Afr_Ballista_Bastion)
Field Artillery
(Afr_Large_Shield_Warriors)
Spear Infantry
(Afr_Levy_Spear)
Spear Infantry
(Afr_Scorpion_Bastion)
Fixed Artillery
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / Spear Infantry / (Afr_Levy_Spear) Levy Spearmen Levies are plentiful, and can stand in battle when properly commanded. |
|||||||||||||||||
160 | 290 | 260 | 14 | 29 | 11 | 60 | 62 | 65 | 25 | |||||||||
2 |
Melee Infantry / Melee Infantry / (Afr_Melee2) Meroitic Sword Infantry Soldiers with sword, recruited in the city-necropolis of Meroe, once the capital of the Kingdom of Kush |
|||||||||||||||||
160 | 690 | 690 | 27 | 36 | 27 | 72 | 72 | 70 | 55 | |||||||||
3 |
Melee Infantry / Spear Infantry / (Afr_Spear2) Axumite Desert Spearmen Spears in defense of a kingdom among the most solid and historically important of Africa |
|||||||||||||||||
160 | 610 | 610 | 24 | 29 | 22 | 81 | 72 | 70 | 55 | |||||||||
4 |
Missile Infantry / Missile Infantry / (Afr_Tribal_Slingers) Tribal Slingers Even the smallest pebble is dangerous, in the right hands. |
|||||||||||||||||
120 | 480 | 480 | 20 | 155 | 7 | 35 | 7 | 23 | 3 | 31 | 52 | 50 | 20 |
Disqus |
---|
|