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Alexandria (Occupied) VenetiVeneti Ancient Capital Level 3

Alexandria (Occupied)

Heir to Alexander.

Even in the ancient world, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. But equally likely, if you walked a few paces in the wrong direction, you would be guaranteed to find a maze of twisty backstreets, cheek-by-jowl houses, and run-down slums, alehouses, whorehouses and slaughterhouses, all jostling for what little space there was within the walls. The city was the world in miniature, with all the wonder and squalor that implied. Romans and Greeks equally could take civic pride in their urbanity and sophistication, and at the same moment be a little disgusted by the dirt and tawdriness of the back streets only yards away.

Ancient Capital

Alexandria (Occupied)
Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_1)
Ancient Capital Level 0
Alexandria (Occupied)
Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_2)
Ancient Capital Level 1
Fortified Alexandria (Occupied)
Fortified Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_3_fort)
Ancient Capital Level 2
Fortified Alexandria (Occupied)
Fortified Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_4_fort)
Ancient Capital Level 3
Alexandria (Occupied)
Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_4)
Ancient Capital Level 3
Commercial Alexandria (Occupied)
Commercial Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_4_trade)
Ancient Capital Level 3
Alexandria (Occupied)
Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_3)
Ancient Capital Level 2
Fortified Alexandria (Occupied)
Fortified Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_4_fort)
Ancient Capital Level 3
Alexandria (Occupied)
Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_4)
Ancient Capital Level 3
Commercial Alexandria (Occupied)
Commercial Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_4_trade)
Ancient Capital Level 3
Commercial Alexandria (Occupied)
Commercial Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_3_trade)
Ancient Capital Level 2
Fortified Alexandria (Occupied)
Fortified Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_4_fort)
Ancient Capital Level 3
Alexandria (Occupied)
Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_4)
Ancient Capital Level 3
Commercial Alexandria (Occupied)
Commercial Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_4_trade)
Ancient Capital Level 3
Alexandria (Occupied)

Building Name

Alexandria (Occupied)

Level Name

dei_main_city_ALEXANDRIA_3

Building Chain

Ancient Capital

Building Level

3

Create Time

10

Create Cost

6450

Require Technology

Large Defences
Large Defences

Effects

+3 artillery on walls (this_region)
-6 food (this_region)
+20% wealth from all sources (regions_in_this_province)
1182 wealth from subsistence (this_building)
+3 growth per turn (this_province)
-3 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
+3% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
+3 artillery on walls (this_region)
Macedonian Aristocracy: +6 Hellenic cultural influence (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)

Provides Garrison Army

40 Lithobolos (Bastion)
40 Lithobolos (Bastion)
Lithobolos (Bastion)
(Cel_Ballista_Bastion)
Field Artillery
40 Oxybeles (Bastion)
40 Oxybeles (Bastion)
Oxybeles (Bastion)
(Cel_Scorpion_Bastion)
Fixed Artillery
300 Celtic Warriors
300 Celtic Warriors
300 Celtic Warriors
300 Celtic Warriors
300 Celtic Warriors
300 Celtic Warriors
Celtic Warriors
(GAR_Cel_Garrisoned_Warriors)
Melee Infantry
120 Celtic Cavalry
Celtic Cavalry
(GAR_Cel_Homestead_Cavalry)
Melee Cavalry
200 Local Citizens
200 Local Citizens
Local Citizens
(GAR_Gre_Armed_Citizens_Foreign)
Melee Infantry
200 Local Citizen Militia
200 Local Citizen Militia
200 Local Citizen Militia
Local Citizen Militia
(GAR_Gre_Citizen_Militia_Foreign)
Hoplite/Pike Infantry
175 Local Archers
175 Local Archers
175 Local Archers
Local Archers
(GAR_Gre_Local_Archers_Foreign)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
175 Machimoi Toxotai
Missile Infantry / Missile Infantry / (AOR_17_Egyptian_Archers)
Machimoi Toxotai
(Egyptian Archers)

All men serve the Pharaoh to the limits of their ability, even humble bowmen.

175 389 389 9 165 5 15 18 7 6 22 1 20 25
2
120 Machimoi Hippeis
Cavalry / Melee Cavalry / (AOR_17_Egyptian_Cavalry)
Machimoi Hippeis
(Egyptian Cavalry)

These spear-armed cavalrymen fight in close combat in service of the Pharaoh.

120 1530 1530 30 9 25 43 10 20 35
3
300 Machimoi
Melee Infantry / Spear Infantry / (AOR_17_Egyptian_Levies)
Machimoi
(Egyptian Levies)

Levies are plentiful, and can stand in battle when properly commanded.

300 562 562 26 9 11 66 4 20 30
4
300 Veneti Milites
Melee Infantry / Spear Infantry / (Ven_Levy_Spearmen)
Veneti Milites
(Veneti Levy Spearmen)

During periods of strife and war, it is sometimes necessary to call upon ordinary citizens to organize as a militia. Farmers, craftsmen, and fishermen are called to brief military service in periods of crisis. They may train a few times a year to fight and participate in games and sports to improve their physicality, but they're still only militia, and can only be trusted to do so much.

300 340 340 21 9 11 54 1 20 45
5
175 Funditores Veneti
Missile Infantry / Missile Infantry / (Ven_Slingers)
Funditores Veneti
(Veneti Slingers)

These slingers, eager for glory in battle, are highly effective skirmishers.

175 447 447 5 165 5 20 18 7 6 37 1 20 35
6
300 Ensiferi Veneti
Melee Infantry / Melee Infantry / (Ven_Swords)
Ensiferi Veneti
(Veneti Warriors)

There is a deep savagery in these warriors' hearts, a delight in battle for its own sake.

300 541 541 36 10 13 65 1 20 50
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