Gold Resource | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Gold Resource Level 1 Gold Mine To uncover the earth’s most beauteous of gifts, one must delve deep. |
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4 | 2025 |
180 wealth from mining (industry) (this_building) +0.1% 2nd Class Citizen (this_building) 10 gold talents (this_building) |
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2 |
Gold Resource Level 2 Lead Processing "We heat the rock, apply cold vinegar and BOOM! All the lead you can eat." |
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6 | 4275 |
180 wealth from mining (industry) (this_building) 30 lead (this_building) +0.3% 2nd Class Citizen (this_building) +0.1% 3rd Class Citizen (this_building) 30 lead (this_building) |
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3 |
Gold Resource Level 2 Mine Shaft Rich veins of ore can be accessed via deep tunnels and shafts. |
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6 | 4275 |
225 wealth from mining (industry) (this_building) +0.3% 2nd Class Citizen (this_building) +0.1% 3rd Class Citizen (this_building) 20 gold talents (this_building) |
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4 |
Gold Resource Level 2 Coin Mint The coin becomes whatever its bearer requires. |
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6 | 4275 |
375 wealth from local commerce (this_building) +0.3% 2nd Class Citizen (this_building) +0.1% Foreigner Population (this_building) 10 gold talents (this_building) |
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5 |
Gold Resource Level 3 Lead Smelter "Dig deeper, you dogs! You’re not done 'til I say so!" |
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10 | 8775 |
250 wealth from mining (industry) (this_building) +5% wealth from industry (regions_in_this_province) -6 public order(squalor) (this_province) 60 lead (this_building) +0.5% 2nd Class Citizen (this_building) +0.3% 3rd Class Citizen (this_building) 60 lead (this_building) |
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6 |
Gold Resource Level 3 Deep Mine Shaft Controlling the flow of water scours the soil to reveal ore deposits. |
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10 | 8775 |
310 wealth from mining (industry) (this_building) +5% wealth from industry (regions_in_this_province) -6 public order(squalor) (this_province) +0.5% 2nd Class Citizen (this_building) +0.3% 3rd Class Citizen (this_building) 30 gold talents (this_building) |
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7 |
Gold Resource Level 3 Large Coin Mint In an ugly world, beauty dictates value. |
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10 | 8775 |
+8% wealth from all commerce (regions_in_this_province) 800 wealth from local commerce (this_building) -6 public order(squalor) (this_province) +0.5% 2nd Class Citizen (this_building) +0.2% Foreigner Population (this_building) 10 gold talents (this_building) |
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8 |
Gold Resource Level 4 Lead Repository Water reveals what stone conceals. |
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16 | 16808 |
+0.5% empire maintenance (this_faction) 300 wealth from mining (industry) (this_building) +8% wealth from industry (regions_in_this_province) -8 public order(squalor) (this_province) 90 lead (this_building) +0.7% 2nd Class Citizen (this_building) +0.5% 3rd Class Citizen (this_building) 90 lead (this_building) |
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9 |
Gold Resource Level 4 Gold Mine Complex Open-pit mining enables the land to be easily milked of its resources. |
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16 | 16808 |
+0.5% empire maintenance (this_faction) 380 wealth from mining (industry) (this_building) +8% wealth from industry (regions_in_this_province) -8 public order(squalor) (this_province) +0.7% 2nd Class Citizen (this_building) +0.5% 3rd Class Citizen (this_building) 40 gold talents (this_building) |
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10 |
Gold Resource Level 4 Gold Repository Disease may take livestock, but never coin… |
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16 | 16808 |
+0.5% empire maintenance (this_faction) +12% wealth from all commerce (regions_in_this_province) 1400 wealth from local commerce (this_building) -8 public order(squalor) (this_province) +1% 2nd Class Citizen (this_building) +0.3% Foreigner Population (this_building) 10 gold talents (this_building) |
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