Rhodos (Occupied)
Strategic Hellenistic capital.Even in the ancient world, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. But equally likely, if you walked a few paces in the wrong direction, you would be guaranteed to find a maze of twisty backstreets, cheek-by-jowl houses, and run-down slums, alehouses, whorehouses and slaughterhouses, all jostling for what little space there was within the walls. The city was the world in miniature, with all the wonder and squalor that implied. Romans and Greeks equally could take civic pride in their urbanity and sophistication, and at the same moment be a little disgusted by the dirt and tawdriness of the back streets only yards away.
Ancient Capital
Building Name Rhodos (Occupied) |
Level Name dei_minor_city_RHODES_3 |
Building Chain Ancient Capital |
Building Level 3 |
Create Time 10 |
Create Cost 6450 |
Require Technology Large Defences |
Effects
-4 food (this_region)+12% wealth from all sources (regions_in_this_province)
422 wealth from subsistence (this_building)
400 wealth from maritime commerce (this_building)
+2 growth per turn (this_province)
-4 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
+2% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
Provides Garrison Army
(GAR_Gre_Armed_Citizens_Foreign)
Melee Infantry
(GAR_Gre_Citizen_Militia_Foreign)
Hoplite/Pike Infantry
(GAR_Gre_Local_Archers_Foreign)
Missile Infantry
(GAR_Ste_Local_Horse_Archers)
Missile Cavalry
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Missile Infantry / Missile Infantry / (AOR_42_Rhodian_Slingers) Rhodioi Sphendonetai (Rhodian Slingers) Few can match the deadly accuracy of the men of Rhodes. |
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175 | 741 | 741 | 8 | 215 | 8 | 20 | 21 | 7 | 6 | 36 | 1 | 20 | 30 | |||||
2 |
Cavalry / Shock Cavalry / (Scy_reform_lancers) Skytho-Sauromatai Kontophoroi (Scytho-Sarmatian Lancers) These Sarmatian-inspired cavalrymen from the East form the bulk of the ancient Scythian heavy cavalry. These cavalrymen are highly skilled nobles, able to afford impressive armour. |
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120 | 2218 | 2218 | 34 | 9 | 33 | 57 | 22 | 20 | 55 | |||||||||
3 |
Melee Infantry / Spear Infantry / (Ste_Heavy_Spearmen) Sirakoi Epilektoi (Siraces Heavy Infantry) These dismounted elite infantrymen from the Siraces tribe are spearmen-swordsmen, holding a thureos shield and wearing scale armour. The Siraces are eastern Sarmatians who have made early contacts with the Greek settlements on the Pontus Euxinus. |
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200 | 1177 | 1177 | 32 | 9 | 11 | 78 | 16 | 20 | 45 | |||||||||
4 |
Cavalry / Missile Cavalry / (Ste_Sarmatian_Horsemen) Sauromatae Fat Aexsdzhytae (Sarmatian Horse Archers) Life as nomadic herders on the steppe produces highly skilled bowmen and riders who can put those abilities to very good use on a battlefield. Typical horse archers carry little or no armour and are likely to suffer if forced into melee against most adversaries. |
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120 | 881 | 881 | 10 | 150 | 4 | 15 | 30 | 11 | 22 | 35 | 2 | 20 | 35 | |||||
5 |
Melee Infantry / Spear Infantry / (Ste_Sarmatian_Light_Spearmen) Sauromatae Arc Aexsaeg (Sarmatian Light Spearmen) Sarmatian Spearmen are raised from settled groups of formerly nomadic Sarmatians such as the Siraces of Ciscaucasia. A shield is typically their only protection, and they use spears and short swords for offense. |
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200 | 355 | 355 | 22 | 9 | 11 | 60 | 1 | 20 | 45 | |||||||||
6 |
Melee Infantry / Spear Infantry / (Ste_Spear) Halstehveyyau (Saka Spearmen) These Saka spearmen wear no armour, and carry a shield and spear to battle. They are passable infantry and can hold their own against other low-quality infantry of a similar nature. However, due to their lack of armour, they should not be employed against the heavier infantry of settled peoples. |
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200 | 405 | 405 | 26 | 9 | 10 | 58 | 1 | 20 | 45 | |||||||||
7 |
Missile Infantry / Missile Infantry / (Ste_Tribesmen) Payai Dunai (Saka Foot Archers) They carry are a fairly large recurved composite bow which, with its relatively longer siyahs and body, shows a deviation from the traditional Scythian recurved composite bow and a transition to the later “Sassanian” and Hun types of more eastern steppe nomads, enabling them to outrange, outshoot, and out-power steppe nomad horse archers." |
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200 | 957 | 957 | 9 | 165 | 4 | 15 | 27 | 9 | 10 | 56 | 6 | 20 | 45 | |||||
8 |
Melee Infantry / Melee Infantry / (Ste_Young_Axes) Saka Tapabara (Saka Axemen) In addition to their iron sagaris axes, these warriors carry fire-hardened javelins. For protection, they carry square reed shields reinforced with leather, which, though light, are very resistant to missiles. They are best used for flanking already engaged foes or as lightly armoured shock troops, but if tied up in a lengthy melee against more organised or professional enemy warriors, they will soon break and flee. |
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200 | 455 | 455 | 30 | 11 | 13 | 52 | 1 | 20 | 45 |
Disqus |
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