Roma (Occupied)
The Eternal City.Even in the ancient world, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. But equally likely, if you walked a few paces in the wrong direction, you would be guaranteed to find a maze of twisty backstreets, cheek-by-jowl houses, and run-down slums, alehouses, whorehouses and slaughterhouses, all jostling for what little space there was within the walls. The city was the world in miniature, with all the wonder and squalor that implied. Romans and Greeks equally could take civic pride in their urbanity and sophistication, and at the same moment be a little disgusted by the dirt and tawdriness of the back streets only yards away.
Ancient Capital
Building Name Roma (Occupied) |
Level Name dei_main_city_ROME_1 |
Building Chain Ancient Capital |
Building Level 1 |
Create Time 4 |
Create Cost 2250 |
Effects
-2 food (this_region)+5% wealth from all sources (regions_in_this_province)
507 wealth from subsistence (this_building)
+2 growth per turn (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
+0.1% All Population Classes (this_building)
+1 army recruitment capacity (this_province)
Ostia: +100 wealth (trade) (this_building)
Campus Martius: [[col:green]]Barracks (this_building)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
Provides Garrison Army
(GAR_Ita_Armed_Citizens_Foreign)
Melee Infantry
(GAR_Ita_Citizen_Javelinmen_Foreign)
Missile Infantry
(GAR_Ita_Town_Guard_Foreign)
Spear Infantry
(GAR_Ste_Garrisoned_Lancers)
Shock Cavalry
(GAR_Ste_Local_Horse_Archers)
Missile Cavalry
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / Spear Infantry / (AOR_9_Italian_Levies) Italici Milites (Italian Levies) Angry Italians with spears should never be dismissed lightly. |
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300 | 568 | 568 | 15 | 9 | 10 | 65 | 8 | 20 | 35 | |||||||||
2 |
Cavalry / Missile Cavalry / (Ste_Sarmatian_Horsemen) Sauromatae Fat Aexsdzhytae (Sarmatian Horse Archers) Life as nomadic herders on the steppe produces highly skilled bowmen and riders who can put those abilities to very good use on a battlefield. Typical horse archers carry little or no armour and are likely to suffer if forced into melee against most adversaries. |
|||||||||||||||||
120 | 881 | 881 | 10 | 150 | 4 | 15 | 30 | 11 | 22 | 35 | 2 | 20 | 35 | |||||
3 |
Melee Infantry / Spear Infantry / (Ste_Sarmatian_Light_Spearmen) Sauromatae Arc Aexsaeg (Sarmatian Light Spearmen) Sarmatian Spearmen are raised from settled groups of formerly nomadic Sarmatians such as the Siraces of Ciscaucasia. A shield is typically their only protection, and they use spears and short swords for offense. |
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200 | 355 | 355 | 22 | 9 | 11 | 60 | 1 | 20 | 45 | |||||||||
4 |
Melee Infantry / Spear Infantry / (Ste_Spear) Halstehveyyau (Saka Spearmen) These Saka spearmen wear no armour, and carry a shield and spear to battle. They are passable infantry and can hold their own against other low-quality infantry of a similar nature. However, due to their lack of armour, they should not be employed against the heavier infantry of settled peoples. |
|||||||||||||||||
200 | 405 | 405 | 26 | 9 | 10 | 58 | 1 | 20 | 45 | |||||||||
5 |
Missile Infantry / Missile Infantry / (Ste_Tribesmen) Payai Dunai (Saka Foot Archers) They carry are a fairly large recurved composite bow which, with its relatively longer siyahs and body, shows a deviation from the traditional Scythian recurved composite bow and a transition to the later “Sassanian” and Hun types of more eastern steppe nomads, enabling them to outrange, outshoot, and out-power steppe nomad horse archers." |
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200 | 957 | 957 | 9 | 165 | 4 | 15 | 27 | 9 | 10 | 56 | 6 | 20 | 45 | |||||
6 |
Melee Infantry / Melee Infantry / (Ste_Young_Axes) Saka Tapabara (Saka Axemen) In addition to their iron sagaris axes, these warriors carry fire-hardened javelins. For protection, they carry square reed shields reinforced with leather, which, though light, are very resistant to missiles. They are best used for flanking already engaged foes or as lightly armoured shock troops, but if tied up in a lengthy melee against more organised or professional enemy warriors, they will soon break and flee. |
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200 | 455 | 455 | 30 | 11 | 13 | 52 | 1 | 20 | 45 |
Disqus |
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