Pella
Strategic Hellenistic capital.Even in the ancient world, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. But equally likely, if you walked a few paces in the wrong direction, you would be guaranteed to find a maze of twisty backstreets, cheek-by-jowl houses, and run-down slums, alehouses, whorehouses and slaughterhouses, all jostling for what little space there was within the walls. The city was the world in miniature, with all the wonder and squalor that implied. Romans and Greeks equally could take civic pride in their urbanity and sophistication, and at the same moment be a little disgusted by the dirt and tawdriness of the back streets only yards away.
Ancient Capital
Building Name Pella |
Level Name dei_main_city_PELLA_3 |
Building Chain Ancient Capital |
Building Level 3 |
Create Time 10 |
Create Cost 6450 |
Require Technology Architectural Advances |
Effects
+3 artillery on walls (this_region)-6 food (this_region)
+20% wealth from all sources (regions_in_this_province)
1182 wealth from subsistence (this_building)
+3 growth per turn (this_province)
-3 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
+3% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
+3 artillery on walls (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
Provides Garrison Army
(GAR_Gre_Citizen_Militia)
Hoplite/Pike Infantry
(GAR_Gre_Garrisoned_Hoplites)
Hoplite/Pike Infantry
(GAR_Gre_Local_Archers)
Missile Infantry
(Gre_Ballista_Bastion)
Field Artillery
(Gre_Helot_Archers)
Missile Infantry
(Gre_Periokoi_Hoplites)
Hoplite/Pike Infantry
(Gre_Scorpion_Bastion)
Fixed Artillery
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / Hoplite/Pike Infantry / (AOR_36_Greek_Levies) Thessalikoi Epistratoi Hoplitai (Thessalian Levy Hoplites) Levies are plentiful, and can stand in battle when properly commanded. |
|||||||||||||||||
200 | 562 | 562 | 23 | 9 | 11 | 56 | 4 | 20 | 30 | |||||||||
2 |
Melee Infantry / Hoplite/Pike Infantry / (AOR_36_Greek_Light_Hoplites) Thessalikoi Ekdromoi Hoplitai (Thessalian Light Hoplites) Discipline is needed to carry a spear and bear a shield in the phalanx. |
|||||||||||||||||
200 | 615 | 615 | 27 | 9 | 13 | 57 | 4 | 20 | 40 | |||||||||
3 |
Missile Infantry / Missile Infantry / (AOR_36_Greek_Light_Peltasts) Macedonikoi Euzonoi (Macedonian Light Peltasts) These skirmishers sensibly withdraw from threats while harassing the enemy with javelins. |
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175 | 625 | 625 | 15 | 90 | 9 | 5 | 27 | 10 | 10 | 65 | 3 | 20 | 40 | |||||
4 |
Melee Infantry / Hoplite/Pike Infantry / (AOR_36_Greek_Pikemen) Macedonikoi Phalangitai (Macedonian Pikemen) This tightly packed formation of pikemen is a potent clenched fist aimed at an enemy line. |
|||||||||||||||||
256 | 995 | 995 | 32 | 9 | 10 | 45 | 12 | 20 | 35 | |||||||||
5 |
Melee Infantry / Spear Infantry / (AOR_36_Greek_Thureos_Spears) Thessalikoi Thureophoroi (Thessalian Thureos Spears) These well-trained warriors are a flexible force of skirmishing spearmen. |
|||||||||||||||||
200 | 765 | 765 | 30 | 9 | 10 | 67 | 8 | 20 | 40 | |||||||||
6 |
Melee Infantry / Special / (AOR_36_Molossian_Hounds) Molossoi Kyon (Molossian Hounds) Vicious hounds bred by the Molossian shepherds of Epirus to guard the flocks and fight off any wolves. This dog breed is also used in war, and highly prized across the Greco-Roman world. |
|||||||||||||||||
80 | 640 | 640 | 26 | 7 | 17 | 29 | 12 | 20 | 35 | |||||||||
7 |
Cavalry / Shock Cavalry / (AOR_36_Thessalian_Cavalry) Hippeis Thessalikoi (Thessalian Cavalry) These superb heavy horsemen can smash through most opposition on their first charge. |
|||||||||||||||||
100 | 1956 | 1956 | 39 | 9 | 35 | 48 | 12 | 20 | 45 | |||||||||
8 |
Missile Infantry / Missile Infantry / (Gre_Helot_Slingers) Heilotes Sphendonetai (Helot Slingers) Even the most stupid, recalcitrant slave can be taught to use a sling. |
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175 | 435 | 435 | 5 | 165 | 5 | 20 | 18 | 7 | 6 | 37 | 1 | 20 | 35 | |||||
9 |
Melee Infantry / Hoplite/Pike Infantry / (Gre_Periokoi_Hoplites) Perioikoi Hoplitai (Perioikoi Hoplites) Subjects of the Spartan kingdom are called to war to fight amongst the phalanx. While they are not Spartan citizens, their combat prowess is still above that of the average Greek, and they form a solid hoplite unit. |
|||||||||||||||||
200 | 1013 | 1013 | 28 | 9 | 15 | 67 | 12 | 20 | 50 |
Disqus |
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