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Port Buildings




Port

Port
Fishing Port
Fishmonger
Shipwright
Docks
Harbour
Trading Port
Port
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Port Port Level 1
Port
A gateway to the world, the colonies, trade and to war's terrors.
4 1650 45 wealth from maritime commerce (this_building)
2 Harbour Port Level 2
Harbour
Harbours provide and promote trade, whilst giving shelter from pirates and storms.
6 3150 90 wealth from local commerce (this_building)
180 wealth from maritime commerce (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Supply Line: +1 Region(s) (this_building)
Supply Storage: +100 (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Import Food Edict: +1 food (this_province)
Import Food Edict: -8% local farming income (this_province)
Import Food Edict: +1 growth (this_province)
3 Shipwright Port Level 2
Shipwright
Sea legs can be found when there is glory and gold to be gained.
6 2700 105 wealth from manufacturing (industry) (this_building)
+10% wealth from maritime commerce (regions_in_this_province)
Level I ship hulls (+5% health) upon recruitment (this_buildings_province_to_adjacent_sea_regions)
4 Fishing Port Port Level 2
Fishing Port
The rich bounty of the sea can feed many people.
6 2550 5 food (this_region)
60 wealth from maritime commerce (this_building)
Supplies: +7 (this_building)
Export Food Edict: -2 food (this_province)
Export Food Edict: +3% local farming income (this_province)
Export Food Edict: -1 growth (this_province)
5 Trading Port Port Level 3
Trading Port
Ships from far away lands bring necessities and luxuries to trade.
10 5100 -4 food (this_region)
180 wealth from local commerce (this_building)
360 wealth from maritime commerce (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Commercial Stimulation Edict:
+5% wealth from all commerce buildings (this_province)
Supply Line: +1 Region(s) (this_building)
Supply Storage: +100 (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Import Food Edict: +1 food (this_province)
Import Food Edict: -12% local farming income (this_province)
Import Food Edict: +2 growth (this_province)
6 Docks Port Level 3
Docks
Command of the sea requires a powerful navy.
10 4350 210 wealth from manufacturing (industry) (this_building)
+20% wealth from maritime commerce (regions_in_this_province)
Level II ship hulls (+10% health) upon recruitment (this_buildings_province_to_adjacent_sea_regions)
Noble Philanthropy Edict:
-3% ship building costs (this_province)
-8% provincial income (building upkeep) (regions_in_this_province)
7 Fishmonger Port Level 3
Fishmonger
A fresh catch gets a good price in both town and city.
10 3300 8 food (this_region)
75 wealth from maritime commerce (this_building)
-4 public order(squalor) (this_province)
Commercial Stimulation Edict:
+2 food from trade (this_province)
Supplies: +7 (this_building)
Export Food Edict: -3 food (this_province)
Export Food Edict: +5% local farming income (this_province)
Export Food Edict: -2 growth (this_province)
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