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Eastern Trade Hub (Copper) African RebelsAfrican Rebels Minor Settlement (Copper) Level 3

Eastern Trade Hub (Copper)

A thriving community with trade to attract new settlers.

Small farming settlements were the backbone of ancient civilisations in the east, feeding the great cities such as Antioch and Seleucia. Situated to exploit good land, fishing, mining or quarrying, defence was often too expensive to be more than a secondary consideration. As the populations of the great cities increased, surplus food from these farming communities became essential. As small military garrisons were positioned to protect valuable resources and trade routes, there was a slow growth of many hamlets into towns, as people and trade passed.

Minor Settlement (Copper)

Eastern Hamlet (Copper)
Eastern Hamlet (Copper)
(rom_EASTERN_city_minor_copper_1)
Minor Settlement (Copper) Level 0
Eastern Village (Copper)
Eastern Village (Copper)
(rom_EASTERN_city_minor_copper_2)
Minor Settlement (Copper) Level 1
Eastern Trade Hub (Copper)
Eastern Trade Hub (Copper)
(rom_EASTERN_city_minor_copper_3)
Minor Settlement (Copper) Level 2
Fortified Town (Copper)
Fortified Town (Copper)
(rom_EASTERN_city_minor_copper_fort_4)
Minor Settlement (Copper) Level 3
Eastern Trade Hub (Copper)

Building Name

Eastern Trade Hub (Copper)

Level Name

rom_EASTERN_city_minor_copper_3

Building Chain

Minor Settlement (Copper)

Building Level

3

Create Time

10

Create Cost

4425

Require Technology

Qanat
Qanat

Effects

-4 food (this_region)
507 wealth from manufacturing (industry) (this_building)
85 wealth from local commerce (this_building)
+3 growth per turn (this_province)
-4 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
100 copper (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.6% 1st, 2nd and 3rd Class (this_building)
100 copper (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)

Provides Garrison Army

200 African Villagers
200 African Villagers
African Villagers
(GAR_Afr_Armed_Villagers)
Melee Infantry
300 African Spearmen
300 African Spearmen
African Spearmen
(GAR_Afr_Garrisoned_Spearmen)
Spear Infantry
175 African Hunters
175 African Hunters
175 African Hunters
African Hunters
(GAR_Afr_Local_Hunters)
Missile Infantry
175 African Tribesmen
175 African Tribesmen
175 African Tribesmen
175 African Tribesmen
African Tribesmen
(GAR_Afr_Tribesmen)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
175 Qala'im Garamantim
Missile Infantry / Missile Infantry / (Afr_Garamantine_Slingers)
Qala'im Garamantim
(Garamantine Slingers)

Even the smallest pebble is dangerous in the right hands.

175 389 389 5 165 5 20 18 7 8 32 1 20 35
2
300 Dorkim Garamantim
Melee Infantry / Spear Infantry / (Afr_Garamantine_Spearmen)
Dorkim Garamantim
(Garamantine Spearmen)

The Garamantine warriors are masters of hit and run tactics. Launching raids from their oasis strongholds, they attack towns, outposts, watchtowers, and nomadic tribes. They strike first with throwing spears and javelins and, when necessary, can engage in close combat with their spears and leather shields. They wear a cow skin cloak for protection from dangers on the battlefield as well as from the environment.

300 427 427 27 9 15 63 1 20 55
3
300 Agrianoi Pelekophoroi
Melee Infantry / Melee Infantry / (AOR_38_Agrianian_Assault_Infantry)
Agrianoi Pelekophoroi
(Agrianian Axemen)

The Agrianians are an Illyrian tribe that has many Thracian influences. Most now live in northern Macedonia, where they are actively recruited.

300 885 885 39 11 15 70 8 20 50
4
175 Agrianoi Peltastai
Missile Infantry / Missile Infantry / (AOR_38_Agrianian_Axemen)
Agrianoi Peltastai
(Agrianian Peltasts)

A force of highly mobile axemen with javelins always gives a general a useful cutting edge.

175 642 642 15 90 8 5 33 11 13 65 3 20 35
5
300 Krobyzoi Thureophoroi
Melee Infantry / Spear Infantry / (AOR_38_krobyzi_spearmen)
Krobyzoi Thureophoroi
(Krobyzoi Thureos Spearmen)

The Krobyzoi are a Thracian tribe from northern Thrace, neighbours of the Getae in the East and the ferocious Triballi in the West. They wear no armour, but some have light pelt caps, others Phrygian and Thracian helmets.

300 466 466 24 9 10 71 3 20 40
6
175 Maedi Peltastai
Missile Infantry / Missile Infantry / (AOR_38_maedi_peltastai)
Maedi Peltastai
(Maedi Peltasts)

The Maedi are an ancient tribe inhabiting the southwestern fringe of Thrace. They are famous as the tribe of Spartacus. They are also famous for their wild Aurochs, the Bolinthos, which is one popular war emblem. With their raiding and contacts with the Greeks, they use more xiphos swords and Chalcidian helmets than their northeastern neighbours.

175 920 920 16 95 9 5 32 10 11 70 12 20 50
7
175 Thrakioi Peltastai
Missile Infantry / Missile Infantry / (AOR_38_Thracian_Peltasts)
Thrakioi Peltastai
(Thracian Peltasts)

Unencumbered by armour, these fast moving skirmishers use javelins to disrupt enemy units.

175 449 449 15 90 9 5 24 10 10 44 1 20 30
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