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HomeHome / Divide et Impera / African Rebels / Buildings / Port of Alexandria
Port of Alexandria African RebelsAfrican Rebels Strategic Port Level 4

Port of Alexandria

Pharos stands watch.

All states built their navies to safeguard their merchants' vital trade across the Mediterranean. The Carthaginians were the most daring seafarers of the ancient world, preferring to hire mercenaries for their land wars whilst concentrating on the construction of a huge fleet of ever-larger ships. As Carthaginian trade and the need to transport troops increased, so did the importance of sea control. They built vast war galleys manned by citizen rowers. Alongside Greek-style triremes, quinqueremes ('fives') and septiremes ('sevens'), reinforced for ramming, were constructed. Even so, the largest ship of the ancient world was the Syracusia, designed by Archimedes and built in 240BC by King Hiero II. It used some sixty times the resources needed for an average trireme and took 300 skilled workmen over a year to build.

Strategic Port

Port of Alexandria
Port of Alexandria
(dei_port_ALEXANDRIA_1)
Strategic Port Level 0
Port of Alexandria
Port of Alexandria
(dei_port_ALEXANDRIA_2)
Strategic Port Level 1
Port of Alexandria
Port of Alexandria
(dei_port_ALEXANDRIA_3)
Strategic Port Level 2
Port of Alexandria
Port of Alexandria
(dei_port_ALEXANDRIA_4)
Strategic Port Level 3
Port of Alexandria

Building Name

Port of Alexandria

Level Name

dei_port_ALEXANDRIA_4

Building Chain

Strategic Port

Building Level

4

Create Time

16

Create Cost

6660

Require Resource

Timber
Timber

Require Technology

Marine Training
Marine Training

Effects

8 food (this_region)
473 wealth from manufacturing (industry) (this_building)
140 wealth from maritime commerce (this_building)
-10 public order(squalor) (this_province)
Level III ship hulls (+20% health) upon recruitment (this_buildings_province_to_adjacent_sea_regions)
Increased experience level for some units (this_building)
[HIDDEN] Add this effect with scope province_to_sea_region to give morale to sea units (this_buildings_province_to_adjacent_sea_regions)
Noble Philanthropy Edict:
-12% ship building costs (this_province)
Commercial Stimulation Edict:
+2 food from trade (this_province)
+1% All Population Classes (this_building)
Supply Line: +2 Region(s) (this_building)
Supply Storage: +200 (this_building)
[HIDDEN] Add this effect with scope province_to_sea_region to give morale to sea units (this_buildings_province_to_adjacent_sea_regions)

Provides Garrison Army

No Garrison Units

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
60 Assault Dieres - Dorkim Afrikanim
Light Ship / Melee Ship / (Eas_Assault_Bireme_Afr)
Assault Dieres - Dorkim Afrikanim
A bireme is a 30 meter long oared warship (galley) with two decks of oars, thought to have been invented by the Phoenicians in the 8th century BCE. Often called a liburnia in later Roman fleets, these swift yet durable warships are excellent for boarding actions and coastal patrols.

(African Marines)

60 938 938 501 4 21 9 17 62 1 24 60
2
80 Trieres - Dorkim Afrikanim
Medium Ship / Melee Ship / (Eas_Assault_Trireme_Afr)
Trieres - Dorkim Afrikanim
A trireme is a 37 meter long oared warship (galley) with three decks of oars, developed from the bireme in the 5th century BCE. Popular with Carthaginian, Greek and Roman navies, this is the main warship of the classical age.

(African Marines)

80 1188 1188 758 4 21 9 17 62 1 24 60
3
100 Pursuit Trihemiolia - Qasatim Afrikanim
Light Ship / Missile Ship / (Eas_Pursuit_Hemolia_Afr)
Pursuit Trihemiolia - Qasatim Afrikanim
The trihemiolia is a lighter version of the trireme, with two and a half rows of oars. Developed by the Rhodians, it has been their favoured ship design for centuries and is an ideal pirate hunter, able to keep up with lighter raiding ships.

(African Archers)

100 812 812 585 4 9 165 5 31 17 9 11 46 3 21 50
4
80 Raiding Hemiolia - Qasatim Afrikanim
Light Ship / Missile Ship / (Eas_Raiding_Hemolia_Afr)
Raiding Hemiolia - Qasatim Afrikanim
A hemiolia is a light and fast raiding ship developed in the 4th century BCE, favoured by pirates but also used by navies as a light patrol ship. It has one and a half rows of oars, making it faster and more powerful than earlier uniremes.

(African Archers)

80 688 688 402 4 9 165 5 31 17 9 11 46 3 21 50
5
100 Supply Ship - Supply Crew
Light Ship / Transport Ship / (Supply_Ship_Eastern)
Supply Ship - Supply Crew
These merchant ships can carry vast amounts of supplies, and are the best solution to supply forces operating on land.

A fleet with a supply ship can supply nearby land forces until the fleet runs out of supplies. Supply lines by sea are generally less expensive than those on land.

100 550 550 6 10 1 22 2 20 20
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