Ancient Capital | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Ancient Capital Level 1 Hierapytna Strategic Hellenistic capital. |
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4 | 2250 |
+1% wealth from all sources (regions_in_this_province) 128 wealth from subsistence (this_building) 200 wealth from maritime commerce (this_building) +1 growth per turn (this_province) +1 army recruitment capacity (this_province) +1% research rate (this_faction) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +10 line of sight across borders (this_region) +0.1% All Population Classes (this_building) 10 fish (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +10 line of sight across borders (this_region) |
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2 |
Ancient Capital Level 2 Hierapytna Strategic Hellenistic capital. |
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6 | 3900 |
-2 food (this_region) +8% wealth from all sources (regions_in_this_province) 507 wealth from subsistence (this_building) 300 wealth from maritime commerce (this_building) +1 growth per turn (this_province) +1 army recruitment capacity (this_province) +1% research rate (this_faction) [NOT DISPLAYED] Drives the road levels between settlements (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +10 line of sight across borders (this_region) +0.5% 1st, 2nd and 3rd Class (this_building) 25 fish (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +10 line of sight across borders (this_region) |
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3 |
Ancient Capital Level 3 Commercial Hierapytna Strategic Hellenistic capital, focused on trade and wealth. |
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10 | 6800 |
-4 food (this_region) +12% wealth from all sources (regions_in_this_province) 630 wealth from subsistence (this_building) 450 wealth from maritime commerce (this_building) +2 growth per turn (this_province) -4 public order(squalor) (this_province) +1 army recruitment capacity (this_province) +2% research rate (this_faction) [NOT DISPLAYED] Drives the road levels between settlements (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +10 line of sight across borders (this_region) +1% 3rd Class Citizen (this_building) +0.5% 1st and 2nd Class (this_building) 70 fish (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +10 line of sight across borders (this_region) |
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4 |
Ancient Capital Level 3 Fortified Hierapytna Strategic Hellenistic capital, fortified and prepared. |
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10 | 6800 |
-4 food (this_region) +12% wealth from all sources (regions_in_this_province) 600 wealth from subsistence (this_building) 350 wealth from maritime commerce (this_building) +2 growth per turn (this_province) -4 public order(squalor) (this_province) +1 army recruitment capacity (this_province) +2% research rate (this_faction) [NOT DISPLAYED] Drives the road levels between settlements (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +10 line of sight across borders (this_region) +0.5% 3rd Class Citizen (this_building) +1% 1st and 2nd Class (this_building) 50 fish (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +10 line of sight across borders (this_region) |
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5 |
Ancient Capital Level 3 Hierapytna Strategic Hellenistic capital. |
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10 | 6450 |
-4 food (this_region) +12% wealth from all sources (regions_in_this_province) 633 wealth from subsistence (this_building) 400 wealth from maritime commerce (this_building) +2 growth per turn (this_province) -4 public order(squalor) (this_province) +1 army recruitment capacity (this_province) +2% research rate (this_faction) [NOT DISPLAYED] Drives the road levels between settlements (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +10 line of sight across borders (this_region) +0.7% 1st, 2nd and 3rd Class (this_building) 60 fish (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +10 line of sight across borders (this_region) |
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6 |
Ancient Capital Level 4 Commercial Hierapytna Strategic Hellenistic capital, focused on trade and wealth. |
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16 | 14400 |
-6 food (this_region) +16% wealth from all sources (regions_in_this_province) 825 wealth from subsistence (this_building) 550 wealth from maritime commerce (this_building) +2 growth per turn (this_province) -8 public order(squalor) (this_province) +1 army recruitment capacity (this_province) +2% research rate (this_faction) [NOT DISPLAYED] Drives the road levels between settlements (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) Noble Philanthropy Edict: -4% building construction costs (this_province) Tax Harvesting Edict: +6% tax rate (this_province) +10 line of sight across borders (this_region) +1.5% 3rd Class Citizen (this_building) +0.75% 1st and 2nd Class (this_building) 150 fish (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +10 line of sight across borders (this_region) |
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7 |
Ancient Capital Level 4 Fortified Hierapytna Strategic Hellenistic capital, fortified and prepared. |
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16 | 14400 |
-6 food (this_region) +16% wealth from all sources (regions_in_this_province) 750 wealth from subsistence (this_building) 450 wealth from maritime commerce (this_building) +2 growth per turn (this_province) -8 public order(squalor) (this_province) +1 army recruitment capacity (this_province) +2% research rate (this_faction) [NOT DISPLAYED] Drives the road levels between settlements (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) Noble Philanthropy Edict: -4% building construction costs (this_province) Tax Harvesting Edict: +6% tax rate (this_province) +10 line of sight across borders (this_region) +0.75% 3rd Class Citizen (this_building) +1.5% 1st and 2nd Class (this_building) 100 fish (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +10 line of sight across borders (this_region) |
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8 |
Ancient Capital Level 4 Hierapytna Strategic Hellenistic capital. |
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16 | 12600 |
-6 food (this_region) +16% wealth from all sources (regions_in_this_province) 720 wealth from subsistence (this_building) 500 wealth from maritime commerce (this_building) +2 growth per turn (this_province) -8 public order(squalor) (this_province) +1 army recruitment capacity (this_province) +2% research rate (this_faction) [NOT DISPLAYED] Drives the road levels between settlements (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) Noble Philanthropy Edict: -4% building construction costs (this_province) Tax Harvesting Edict: +6% tax rate (this_province) +10 line of sight across borders (this_region) +1% 1st, 2nd and 3rd Class (this_building) 120 fish (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +10 line of sight across borders (this_region) |
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