Sanitation | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Sanitation Level 1 Subterranean Aqueduct Water is the lifeblood of the land, moving unseen. |
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4 | 1350 |
+1 growth per turn (this_province) +4 public order per turn (sanitation) (this_province) +3% unit replenishment (regions_in_this_province) +0.1% 1st Class Citizen (this_building) -2% provincial income (building upkeep) (regions_in_this_province) |
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2 |
Sanitation Level 2 Water Tank Water is always welcome, particularly when rains do not come, or an enemy does. |
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6 | 1650 |
+10% wealth from farming (agriculture) (regions_in_this_province) +2 security against all agent actions (attribute bonus) (this_province) +5 public order per turn (sanitation) (this_province) +0.1% 1st Class Citizen (this_building) +0.5% 2nd Class Citizen (this_building) -5% provincial income (building upkeep) (regions_in_this_province) |
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3 |
Sanitation Level 2 Fountain A fountain is an echo of the ever-changing tranquillity of Olympus. |
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6 | 2400 |
+2 growth per turn (this_province) +6 public order per turn (sanitation) (this_province) +4% unit replenishment (regions_in_this_province) +0.1% 1st Class Citizen (this_building) +0.5% 2nd Class Citizen (this_building) -5% provincial income (building upkeep) (regions_in_this_province) |
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4 |
Sanitation Level 3 Cistern Water is life, and it pays to guard it as you would your own. |
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10 | 2550 |
+20% wealth from farming (agriculture) (regions_in_this_province) +4 security against all agent actions (attribute bonus) (this_province) +6 public order per turn (sanitation) (this_province) +1 siege hold-out time (this_region) +0.2% 1st Class Citizen (this_building) +0.7% 2nd Class Citizen (this_building) -8% provincial income (building upkeep) (regions_in_this_province) |
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5 |
Sanitation Level 3 Fountain House Providing water and a place to bathe is a worthy thing. |
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10 | 4500 |
+4 growth per turn (this_province) +7 public order per turn (sanitation) (this_province) +6% unit replenishment (regions_in_this_province) +0.2% 1st Class Citizen (this_building) +0.7% 2nd Class Citizen (this_building) -8% provincial income (building upkeep) (regions_in_this_province) |
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6 |
Sanitation Level 4 Alytarches Managing water is vital for survival during droughts and sieges. |
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16 | 5400 |
+40% wealth from farming (agriculture) (regions_in_this_province) +6 security against all agent actions (attribute bonus) (this_province) +7 public order per turn (sanitation) (this_province) +2 siege hold-out time (this_region) Bread and Games Edict: +1 growth per turn (this_province) +0.3% 1st Class Citizen (this_building) +1% 2nd Class Citizen (this_building) -12% provincial income (building upkeep) (regions_in_this_province) |
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7 |
Sanitation Level 4 Gymnasion Social and athletic pursuits allow men to measure their worth. |
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16 | 8460 |
+6 growth per turn (this_province) +8 public order per turn (sanitation) (this_province) +8% unit replenishment (regions_in_this_province) Bread and Games Edict: +4 public order (this_province) +0.3% 1st Class Citizen (this_building) +1% 2nd Class Citizen (this_building) -12% provincial income (building upkeep) (regions_in_this_province) |
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