Central Slave Quarters
A central location for the buying, selling, housing and display of all types of slaves.Slaves were an everyday, accepted part of Hellenic society and were found everywhere. They did everything from backbreaking labour in fields and mines to managing treasury accounts. In the 5th century BC it is believed there was one slave for every free man in 'democratic' Athens. Even free people on a modest living had at least one slave for menial tasks. Slaves were the lifeblood of the Hellenic economy and the slave trade was seen as perfectly necessary and justified. Most slaves were taken in wartime, while others were born into slavery, especially in Egypt. However, neither appearance or skin colour was the mark of a slave. Anyone could be a slave, even a fellow Greek from a different city. Many slaves were simply bought from traders who had acquired them in other distant countries. Prices varied enormously, with young, healthy, and attractive slaves fetching up to twenty times more than older, weaker ones.
City Centre
Building Name Central Slave Quarters |
Level Name rom_HELLENIC_agora_slave_4 |
Building Chain City Centre |
Building Level 4 |
Create Time 16 |
Create Cost 15300 |
Require Resource Trained Slaves |
Require Technology Labour Organisation |
Effects
-8 food (this_region)+15% wealth from agriculture (regions_in_this_province)
+10% wealth from industry (regions_in_this_province)
180 wealth from local commerce (this_building)
-6 public order(squalor) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Reduces slave population decline (this_province)
+75% wealth generated by slaves (this_province)
-10% building construction costs (regions_in_this_province)
-4 slave unrest (this_province)
Commercial Stimulation Edict:
+15% wealth generated by slaves (this_province)
Commercial Stimulation Edict:
Moderate reduction in slave population decline (this_province)
Commercial Stimulation Edict:
-20 slave unrest (this_province)
+2% Foreigner Population (this_building)
5 trained slaves (this_building)
Requires the Trained Slaves resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Sell Slaves Edict: -15% slave population (this_province)
Provides Garrison Army
Recruitable Units
No Recruitable Units
Disqus |
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