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Minor Settlement (Iron) Buildings




Minor Settlement (Iron)

Eastern Hamlet (Iron)
Eastern Village (Iron)
Eastern Trade Hub (Iron)
Eastern Town (Iron)
Minor Settlement (Iron)
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Eastern Hamlet (Iron) Minor Settlement (Iron) Level 1
Eastern Hamlet (Iron)
A small community founded for common goals and in shared beliefs.
4 1875 170 wealth from manufacturing (industry) (this_building)
30 wealth from local commerce (this_building)
+1 growth per turn (this_province)
-2% land unit recruitment cost (this_province)
+1 army recruitment capacity (this_province)
10 iron (this_building)
+10 line of sight across borders (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
+10 line of sight across borders (this_region)
2 Eastern Village (Iron) Minor Settlement (Iron) Level 2
Eastern Village (Iron)
An established village, growing by hard toil and devout effort.
6 3225 -2 food (this_region)
338 wealth from manufacturing (industry) (this_building)
57 wealth from local commerce (this_building)
+1 growth per turn (this_province)
-4% land unit recruitment cost (this_province)
+1 army recruitment capacity (this_province)
25 iron (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
3 Eastern Trade Hub (Iron) Minor Settlement (Iron) Level 3
Eastern Trade Hub (Iron)
A thriving community with trade to attract new settlers.
10 4425 -4 food (this_region)
507 wealth from manufacturing (industry) (this_building)
85 wealth from local commerce (this_building)
+2 growth per turn (this_province)
-4 public order(squalor) (this_province)
-6% land unit recruitment cost (this_province)
+1 army recruitment capacity (this_province)
100 iron (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.6% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
4 Eastern Town (Iron) Minor Settlement (Iron) Level 4
Eastern Town (Iron)
A prosperous centre for trade and commerce full of opportunity for the right people.
16 6390
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