Eastern Spice Bazaar
Exotic spices and wonders from afar bring wealth and marvels!Spices were highly valued commodities, both for local consumption and trade with other peoples. Trade along what would become the Silk and Spice roads began almost at the start of civilisation with the rise of farming and trade amongst Neolithic communities. It was not until Arab and Phoenician traders began trading spices and other luxury goods, such as gold, precious stones, silks and fine textiles, that fixed routes and markets began to appear. As well as spices to flavour foods, other items were traded, including those considered essential for religious rites, such as frankincense. Traded for over 5,000 years, this tree resin gives off a strong aroma when burned. Myrrh was also valued for its uses as a medicine and for embalming mummies.
City Centre
Building Name Eastern Spice Bazaar |
Level Name rom_EASTERN_city_slot_luxury_4 |
Building Chain City Centre |
Building Level 4 |
Create Time 16 |
Create Cost 11322 |
Require Resource Silk |
Require Technology Fixed Tariffs |
Effects
+40% wealth from all commerce (regions_in_this_province)650 wealth from local commerce (this_building)
-10 public order(squalor) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Commercial Stimulation Edict:
+5% wealth from all commerce buildings (this_province)
Commercial Stimulation Edict:
+4 public order from luxuries (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Import Food Edict: +2 food (this_province)
Import Food Edict: -15% local farming income (this_province)
Import Food Edict: +2 growth (this_province)
Provides Garrison Army
Recruitable Units
No Recruitable Units
Disqus |
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