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Eastern Hamlet (Lead) ParthiaParthia Minor Settlement (Lead) Level 1

Eastern Hamlet (Lead)

A small community founded for common goals and in shared beliefs.

Small farming settlements were the backbone of ancient civilisations in the east, feeding the great cities such as Antioch and Seleucia. Situated to exploit good land, fishing, mining or quarrying, defence was often too expensive to be more than a secondary consideration. As the populations of the great cities increased, surplus food from these farming communities became essential. As small military garrisons were positioned to protect valuable resources and trade routes, there was a slow growth of many hamlets into towns, as people and trade passed.

Minor Settlement (Lead)

Eastern Hamlet (Lead)
Eastern Hamlet (Lead)
(rom_EASTERN_city_minor_silver_1)
Minor Settlement (Lead) Level 0
Eastern Village (Lead)
Eastern Village (Lead)
(rom_EASTERN_city_minor_silver_2)
Minor Settlement (Lead) Level 1
Eastern Small Town (Lead)
Eastern Small Town (Lead)
(rom_EASTERN_city_minor_silver_3)
Minor Settlement (Lead) Level 2
Eastern Town (Lead)
Eastern Town (Lead)
(rom_EASTERN_city_minor_silver_4)
Minor Settlement (Lead) Level 3
Eastern Hamlet (Lead)

Building Name

Eastern Hamlet (Lead)

Level Name

rom_EASTERN_city_minor_silver_1

Building Chain

Minor Settlement (Lead)

Building Level

1

Create Time

4

Create Cost

1650

Effects

86 wealth from manufacturing (industry) (this_building)
+10% wealth from all sources (regions_in_this_province)
30 wealth from local commerce (this_building)
+1 growth per turn (this_province)
+1 public order per turn (sanitation) (all provinces)
+1 army recruitment capacity (this_province)
10 lead (this_building)
10 silver talents (this_building)
+10 line of sight across borders (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
10 silver talents (this_building)
10 lead (this_building)
+10 line of sight across borders (this_region)

Provides Garrison Army

200 Parthian Townsfolk
200 Parthian Townsfolk
200 Parthian Townsfolk
200 Parthian Townsfolk
Parthian Townsfolk
(GAR_Par_Armed_Townsfolk)
Melee Infantry
200 Parthian Spearmen
Parthian Spearmen
(GAR_Par_Garrisoned_Spearmen)
Spear Infantry
175 Parthian Archers
175 Parthian Archers
175 Parthian Archers
Parthian Archers
(GAR_Par_Local_Archers)
Missile Infantry
200 Parthian Militia
200 Parthian Militia
200 Parthian Militia
Parthian Militia
(GAR_Par_Local_Militia)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
300 Arabioi Katadromeis
Melee Infantry / Spear Infantry / (AOR_20_arabian_auxiliaries)
Arabioi Katadromeis
(Arabian Auxiliaries)

Arabian auxiliaries form irregular units useful for long-range operations, especially in the desert. They can afford a light and cheap helmet like the Boeotian one, also used by many other troops.

300 490 490 15 9 10 57 6 20 40
2
300 Erinamesh Ana-Arabim
Melee Infantry / Spear Infantry / (AOR_20_Arabian_Levies)
Erinamesh Ana-Arabim
(Arabian Levies)

The desert-canny fight only when they must.

300 407 407 26 9 10 56 1 20 35
3
175 Thanvare Payahdag
Missile Infantry / Missile Infantry / (AOR_23_Persian_Archers)
Thanvare Payahdag
(Persian Archers)

Archers should be valued for ability to strike down a distant foe.

175 508 508 9 165 5 15 18 7 6 22 1 20 25
4
300 Gund-i Palta
Melee Infantry / Spear Infantry / (AOR_23_Persian_Levies)
Gund-i Palta
(Persian Levies)

Cheap spearmen are not necessarily poor spearmen and should make any horseman behave with a little respect.

300 351 351 22 9 11 52 1 20 35
5
300 Krobyzoi Thureophoroi
Melee Infantry / Spear Infantry / (AOR_38_krobyzi_spearmen)
Krobyzoi Thureophoroi
(Krobyzoi Thureos Spearmen)

The Krobyzoi are a Thracian tribe from northern Thrace, neighbours of the Getae in the East and the ferocious Triballi in the West. They wear no armour, but some have light pelt caps, others Phrygian and Thracian helmets.

300 466 466 24 9 10 71 3 20 40
6
175 Thrakioi Peltastai
Missile Infantry / Missile Infantry / (AOR_38_Thracian_Peltasts)
Thrakioi Peltastai
(Thracian Peltasts)

Unencumbered by armour, these fast moving skirmishers use javelins to disrupt enemy units.

175 449 449 15 90 9 5 24 10 10 44 1 20 30
7
175 Skutjanz
Missile Infantry / Missile Infantry / (AOR_5_Germanic_Hunters)
Skutjanz
(Germanic Hunters)

A deer or a man: the target still needs killing.

175 528 528 9 165 5 15 21 11 6 29 1 20 25
8
175 Skutjanz
Missile Infantry / Missile Infantry / (AOR_6_Germanic_Hunters)
Skutjanz
(Germanic Hunters)

A deer or a man: the target still needs killing.

175 528 528 9 165 5 15 21 11 6 29 1 20 25
9
300 Gaizoz Frije
Melee Infantry / Spear Infantry / (AOR_6_Germanic_Levies)
Gaizoz Frije
(Germanic Levies)

Gaizoz Frije, whose name also means “Free Spears,” are composed largely of local farmers and hunters, Germanic freemen of the lowest rank, accustomed to frequent raids and tribal warfare from a young age. According to Germanic tradition, as soon as these men receive their gaizaz (spear) and skelduz (shield), they are frije (free) adults, charged with equal shares and responsibilities in the tribe. Frije also means one's own, for to belong is to fulfill the duties of being free.

300 420 420 27 9 11 60 1 20 35
10
175 Palkhandar
Missile Infantry / Missile Infantry / (Eas_Slingers)
Palkhandar
(Eastern Slingers)

In battle, slingers are used as light skirmishers who rush forward against the enemy to pepper them with stones, only to flee when threatened. Slingers come from the shepherd boys of the highlands who use slings to herd sheep and goats. They stand guard in the upland pastures, and if they see an animal straying, they sling a stone in front of it to ward it back to safety.

175 449 449 6 190 5 20 18 7 6 32 1 20 35
11
300 Nizagan
Melee Infantry / Spear Infantry / (Eas_Spear)
Nizagan
(Levy Spearmen)

These poorly trained levy infantry are supplied by the great nobles (Azats) from their estates in the more settled regions of the empire. They are armed with a spear and a leather-covered wicker shield. Though they are ill-disciplined, these spearmen are capable of fighting in ordered ranks.

300 351 351 22 9 11 52 1 20 45
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