menu
HomeHome / Divide et Impera / Parthia / Buildings / Eastern Trade Hub (Iron)
Eastern Trade Hub (Iron) ParthiaParthia Minor Settlement (Iron) Level 3

Eastern Trade Hub (Iron)

A thriving community with trade to attract new settlers.

Small farming settlements were the backbone of ancient civilisations in the east, feeding the great cities such as Antioch and Seleucia. Situated to exploit good land, fishing, mining or quarrying, defence was often too expensive to be more than a secondary consideration. As the populations of the great cities increased, surplus food from these farming communities became essential. As small military garrisons were positioned to protect valuable resources and trade routes, there was a slow growth of many hamlets into towns, as people and trade passed.

Minor Settlement (Iron)

Eastern Hamlet (Iron)
Eastern Hamlet (Iron)
(rom_EASTERN_city_minor_iron_1)
Minor Settlement (Iron) Level 0
Eastern Village (Iron)
Eastern Village (Iron)
(rom_EASTERN_city_minor_iron_2)
Minor Settlement (Iron) Level 1
Eastern Trade Hub (Iron)
Eastern Trade Hub (Iron)
(rom_EASTERN_city_minor_iron_3)
Minor Settlement (Iron) Level 2
Eastern Town (Iron)
Eastern Town (Iron)
(rom_EASTERN_city_minor_iron_4)
Minor Settlement (Iron) Level 3
Eastern Trade Hub (Iron)

Building Name

Eastern Trade Hub (Iron)

Level Name

rom_EASTERN_city_minor_iron_3

Building Chain

Minor Settlement (Iron)

Building Level

3

Create Time

10

Create Cost

4425

Require Technology

Qanat
Qanat

Effects

-4 food (this_region)
507 wealth from manufacturing (industry) (this_building)
85 wealth from local commerce (this_building)
+2 growth per turn (this_province)
-4 public order(squalor) (this_province)
-6% land unit recruitment cost (this_province)
+1 army recruitment capacity (this_province)
100 iron (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.6% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)

Provides Garrison Army

200 Parthian Townsfolk
200 Parthian Townsfolk
Parthian Townsfolk
(GAR_Par_Armed_Townsfolk)
Melee Infantry
200 Parthian Spearmen
Parthian Spearmen
(GAR_Par_Garrisoned_Spearmen)
Spear Infantry
175 Parthian Archers
175 Parthian Archers
175 Parthian Archers
Parthian Archers
(GAR_Par_Local_Archers)
Missile Infantry
200 Parthian Militia
200 Parthian Militia
200 Parthian Militia
200 Parthian Militia
Parthian Militia
(GAR_Par_Local_Militia)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
175 Palkhandar
Missile Infantry / Missile Infantry / (Eas_Slingers)
Palkhandar
(Eastern Slingers)

In battle, slingers are used as light skirmishers who rush forward against the enemy to pepper them with stones, only to flee when threatened. Slingers come from the shepherd boys of the highlands who use slings to herd sheep and goats. They stand guard in the upland pastures, and if they see an animal straying, they sling a stone in front of it to ward it back to safety.

175 449 449 6 190 5 20 18 7 6 32 1 20 35
2
300 Nizagan
Melee Infantry / Spear Infantry / (Eas_Spear)
Nizagan
(Levy Spearmen)

These poorly trained levy infantry are supplied by the great nobles (Azats) from their estates in the more settled regions of the empire. They are armed with a spear and a leather-covered wicker shield. Though they are ill-disciplined, these spearmen are capable of fighting in ordered ranks.

300 351 351 22 9 11 52 1 20 45
Disqus
Facebook