Massalia (Occupied)
Gateway to Gaul.Even in the ancient world, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. But equally likely, if you walked a few paces in the wrong direction, you would be guaranteed to find a maze of twisty backstreets, cheek-by-jowl houses, and run-down slums, alehouses, whorehouses and slaughterhouses, all jostling for what little space there was within the walls. The city was the world in miniature, with all the wonder and squalor that implied. Romans and Greeks equally could take civic pride in their urbanity and sophistication, and at the same moment be a little disgusted by the dirt and tawdriness of the back streets only yards away.
Ancient Capital
Building Name Massalia (Occupied) |
Level Name dei_main_city_MASSILIA_4 |
Building Chain Ancient Capital |
Building Level 4 |
Create Time 16 |
Create Cost 12600 |
Require Resource Marble |
Require Technology Improved Material Transportation |
Effects
+6 artillery on walls (this_region)-10 food (this_region)
+40% wealth from all sources (regions_in_this_province)
1518 wealth from subsistence (this_building)
400 wealth from maritime commerce (this_building)
+4 growth per turn (this_province)
-8 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
+4% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
+6 artillery on walls (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
Provides Garrison Army
(Eas_Ballista_Bastion)
Field Artillery
(Eas_Scorpion_Bastion)
Fixed Artillery
(GAR_Gre_Armed_Citizens_Foreign)
Melee Infantry
(GAR_Gre_Citizen_Militia_Foreign)
Hoplite/Pike Infantry
(GAR_Gre_Local_Archers_Foreign)
Missile Infantry
(GAR_Par_Garrisoned_Spearmen)
Spear Infantry
(GAR_Par_Local_Horse_Archers)
Missile Cavalry
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / Spear Infantry / (AOR_11_Celtic_Levies) Lugoae Vocontae (Celtic Levies) During periods of strife and war, it is sometimes necessary to call upon ordinary citizens to organize as militia. Called Lugoae, militia in Celtic societies are farmers, craftsmen, fishermen, and so on, called to brief military service in periods of crisis. They may train a few times a year to fight, and games and sports encourage a decent level of physicality, but they're still only militia, and can only be trusted to do so much. |
|||||||||||||||||
300 | 496 | 496 | 21 | 9 | 10 | 65 | 4 | 20 | 30 | |||||||||
2 |
Cavalry / Melee Cavalry / (AOR_11_Celtic_Light_Cavalry) Vocontae Epos (Vocontii Cavalry) Vocontae Epos constitute the bulk of Vocontii cavalry. Well-trained compared to many of their enemies’ cavalry, they are invaluable to any army. They throw javelins at a distance, depleting an enemy before charging with their main spears. They are trained to throw javelins, charge, and withdraw repeatedly, and they do it well. A bronze helmet, shield, and light weapons may not seem the equipment of any particularly great cavalry, but they are a solid medium cavalry force, capable of running down routers, defeating light cavalry, and skirmishing if necessary. |
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120 | 1216 | 1216 | 26 | 9 | 22 | 39 | 4 | 20 | 40 | |||||||||
3 |
Melee Infantry / Melee Infantry / (AOR_11_Celto_Hellenic_Infantry) Keltohellenikoi Thorakitai (Celto-Hellenic Infantry) These shock infantry are Celto-Hellenic 'men-at-arms,' Celtic warriors of a mixed culture. While they are not of especially great station, they are capable warriors fighting in the Celtic manner, in a motley combination of Hellenic and Celtic gear and dress: long Celtic shields, a Greek helmet, a Celtic sword, and javelins. They soften up an opponent with their javelins and charge an enemy once they're weakened with the great force of Celtic warriors. |
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200 | 1263 | 1263 | 39 | 10 | 15 | 73 | 16 | 20 | 55 | |||||||||
4 |
Melee Infantry / Spear Infantry / (AOR_11_Greek_Colonist_Levies) Massaloi Pantodapoi (Massilian Colonist Levies) The heritage of the citizen-soldier runs deep in all Greeks, no matter what their home. |
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300 | 562 | 562 | 26 | 9 | 11 | 66 | 4 | 20 | 30 | |||||||||
5 |
Melee Infantry / Hoplite/Pike Infantry / (AOR_11_Massalian_Hoplites) Massaloi Hoplitai (Massilian Hoplites) Hoplites: no other word says Greeks at war in quite the same way. |
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200 | 1021 | 1021 | 29 | 9 | 13 | 62 | 12 | 20 | 40 | |||||||||
6 |
Melee Infantry / Hoplite/Pike Infantry / (AOR_11_Massalian_Thorax_Hoplites) Massaloi Thorakitai Hoplitai (Massilian Thorax Hoplites) These Massilian warriors are equipped in the traditional hoplite style, sporting heavy chainmail cuirasses. |
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200 | 1117 | 1117 | 30 | 9 | 13 | 70 | 14 | 20 | 40 | |||||||||
7 |
Missile Infantry / Missile Infantry / (Eas_Slingers) Palkhandar (Eastern Slingers) In battle, slingers are used as light skirmishers who rush forward against the enemy to pepper them with stones, only to flee when threatened. Slingers come from the shepherd boys of the highlands who use slings to herd sheep and goats. They stand guard in the upland pastures, and if they see an animal straying, they sling a stone in front of it to ward it back to safety. |
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175 | 449 | 449 | 6 | 190 | 5 | 20 | 18 | 7 | 6 | 32 | 1 | 20 | 35 | |||||
8 |
Melee Infantry / Spear Infantry / (Eas_Spear) Nizagan (Levy Spearmen) These poorly trained levy infantry are supplied by the great nobles (Azats) from their estates in the more settled regions of the empire. They are armed with a spear and a leather-covered wicker shield. Though they are ill-disciplined, these spearmen are capable of fighting in ordered ranks. |
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300 | 351 | 351 | 22 | 9 | 11 | 52 | 1 | 20 | 45 | |||||||||
9 |
Missile Infantry / Missile Infantry / (par_elite_archers) Kamandaran Zhayadan (Elite Parthian Foot Archers) These elite foot archers are the most common foot elites in the Parthian Empire. They are professional, well-trained soldiers, equipped with a composite bow, a shield and a sword. They are also protected with nearly impenetrable scale armour and a helmet with a chainmail face mask. |
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200 | 1539 | 1539 | 11 | 185 | 5 | 15 | 33 | 11 | 11 | 78 | 14 | 20 | 60 | |||||
10 |
Melee Infantry / Hoplite/Pike Infantry / (par_very_heavy_infantry) Gund i Sugdianavanig (Parthian Heavy Infantry) In general, historians consider Parthian infantry as anectdotal: They usually rely on local foot auxiliaries for land battles. But in time, their all-mounted tactic has become unsuccessful by nature in sieges of all sorts. Being very heavy, these troops are not useful for prolonged running on the battlefield, but for assaulting walls with bravery, skill and great efficiency. |
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200 | 1231 | 1231 | 32 | 9 | 13 | 70 | 16 | 20 | 60 |
Disqus |
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