Minor Settlement (Market) | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Minor Settlement (Market) Level 1 Barbarian Hamlet From tiny acorns great oaks grow. |
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4 | 1800 |
+1% wealth from all sources (regions_in_this_province) 114 wealth from subsistence (this_building) +1 growth per turn (this_province) +1 army recruitment capacity (this_province) +10 line of sight across borders (this_region) +0.1% 1st, 2nd and 3rd Class (this_building) +1 army recruitment capacity (this_province) +10 line of sight across borders (this_region) |
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2 |
Minor Settlement (Market) Level 2 Barbarian Village The village is the heart of the people. |
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6 | 2700 | |||||
3 |
Minor Settlement (Market) Level 3 Barbarian Small Town Many hungry mouths are filled in a town. |
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10 | 4050 | |||||
4 |
Minor Settlement (Market) Level 4 Barbarian Pagus Riches grow when people work together. |
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16 | 6660 |
-6 food (this_region) +16% wealth from all sources (regions_in_this_province) 338 wealth from subsistence (this_building) +2 growth per turn (this_province) -8 public order(squalor) (this_province) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Migration Edict: +1 growth per turn (this_province) Tribute Collection Edict: +6% tax rate (this_province) +10 line of sight across borders (this_region) +1% 1st, 2nd and 3rd Class (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
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